Creator: BountyFrog || First Published: 09/09/2016 || Players: 8 || Size: 34x40
Categories: None
Rating: 0 in 0 ratings
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Comments:
BountyFrog (09/09/2016 12:16pm | Edited: 09/09/2016 09:57pm):
Okay, this is meant to be a team game, and also please note, THIS
IS NOT THE FINISHED PRODUCT. I will still add more forests and
terrain in general... Also, this is not meant to be a
usual game. This meant to be a purely historical game.

- All neutral countries have been placed with neutral cities. I
understand Greece and Finland were both neutral, but I have placed
them as real people so the simulation is the most realistic with how
they were conquered and how long it took. Obviously, they have no
chance of winning the war, except for holding out until their other
allies can rescue them.

- This is a team game, not a diplomacy map. The teams are:
The Axis - GE + YC
The Allies - RF + TG + JS + BD + BH
And Russia - BM - Is solo on this map.
Note: Although this is not a diplomacy map, some diplomacy is
expected and encouraged. For example, if BM and GE agree on a
treaty to combine and hasten the capture of BH so they can then
focus elsewhere.

- All neutral countries that stayed neutral throughout the whole war
are placed with labs inside them instead of cities/bases. I figure
they give no money but if someone wants to they could still conquer
them to make their empire feel bigger. (Lol)

- I tried to make it as historical as possible, with the neutral
countries being neutral and with the marigot line on the border of
France and Germany (Which was a huge aspect of the war.), so let
me know if I missed something else of great historical value.

- Now as for the HQs... I was going to use the HQs as normal, but I
decided to try something new. I remembered that when the French
surrendered to the Nazis, that there where plenty of places in Africa
and south France where they practically still had armies there was
so much rebellion. So, I made it so that once you lose your Capital
city, you lose a lot of morale from your troops and the enemy gains
some, (The effects of the COM tower.) but you can still keep fighting
nevertheless.

- And lastly, in case y'all are wondering, that water at the bottom is
not on purpose, the map maker glitches and forced me to do that.
Just imagine it as the end of the map...
BountyFrog (09/09/2016 11:43pm | Edited: 09/09/2016 11:44pm):
:/ I think the map maker needs some bug fixing...
BountyFrog (09/10/2016 12:19am):
Since it is glitched, I will have to add extra (Although not historical)
funding towards countries that would've had bigger armies to start
with.
ahanz¢e (09/10/2016 09:36am):
There could still be nuetral bases(I meant cities..) around the bases, since it'll delay the process of attacks and it
could represent that the countries are preparing for war.

And I still don't know why there's a preowned port for Britain in Spain. (Might be my poor knowledge in world
history)
BountyFrog (09/10/2016 04:25pm):
It it symbolizing the port Gibraltar, which the British controlled for a
long time, despite it's odd placement.
BountyFrog (09/10/2016 04:26pm):
And maybe... But I was thinking that they would start by conquering
Greece and Finland.
Tmi489 (09/12/2016 11:06pm):
My opinions:
- Give JS influence in the south, if only just 1 infantry near a base.
- You can make more powerful countries more powerful by cities from the start that
were to be captured by other countries,
- Free B-Boat for RF?

You can fix the units deployment, at least for me, by using Chrome.

CCCP (09/13/2016 02:51pm):
I have to wonder, why is the USSR a lone team and not with the allies?
BountyFrog (09/15/2016 07:36pm):
Because throughout the War The USER flip flopped between being
allied with the Nazis and Allies, and plus if I put them on either team
they would probably overpower the other team too easily.
the-deadly-shadow (07/13/2017 03:10pm):
The map editor needs a fix. There is not that many water in the middle of the sahara.



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