Creator: oa_luo || First Published: 09/11/2016 || Players: 2 || Size: 20x20
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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oa_luo (09/11/2016 10:37am):
a pure game of luck fow excellent map 10/10 |
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Nyvelion (09/12/2016 08:19am):
Whose left? |
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Jackie Milton (09/12/2016 08:40am):
I'm still here. -J.0.M. (The "0" stands for "at least until 0955") |
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Harmony Bunny (09/12/2016 04:26pm):
excellent map 10/10 |
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ahanz¢e (09/12/2016 08:23pm | Edited: 09/12/2016 08:42pm):
Indeed. 64 towers. One of the best numbers. 8*8 = 64. 6+4 = 10. (6.4 rating x 10 = 64.) 100 - 64 = 36, also a nice number. 36 squared = 6. 2 to the 6th power = 64. Or, 2016, 16 x 4 = 64. |
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Xmo5 (09/12/2016 10:11pm):
One of the best... but not the best: http://www.takeyourturn.net/t741-the-best-number-in-the-business |
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Nyvelion (09/19/2016 02:40pm | Edited: 09/19/2016 04:37pm):
Test game revealed a big flaw in the map, GE reaches the HQ too soon. It removes possible tactics for BM that would make this more interesting, like delaying moving the infantry to make GE panic, or letting the recon see the infantry on one side, and then dashing off to the other side. There is potential for interesting psychological warfare here, but it's not possible with the way the map is now, please increase the distance between the GE infantry and BM HQ. |
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groccer (10/05/2016 02:20pm | Edited: 10/05/2016 02:21pm):
nice map 9/10 |
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Va.luo (10/05/2016 02:21pm):
I don't quite get it,but why did you move back and forth instead of heading one way direct to the GE HQ?Anyway,I've thought of a new map,a more simple one.And thanks for your advice,I will consider it next time. |
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