Creator: CCCP || First Published: 09/22/2016 || Players: 2 || Size: 15x15
Categories: None
Rating: 5.50 in 2 ratings
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Comments:
CCCP (09/22/2016 02:14am | Edited: 09/22/2016 02:15am):
Wait, this name is wrong. Mountians are in critical locations (Lash is now broken.), there's a com tower (Javier
is also broken.), there are ports (Drake is broken.), there are bridges instead of roads (Koal is under powered.),
labs are being used instead of HQ's, ghost units are stupid and the FTA counter is in the wrong place. The only
redeeming quality is that Swastika. Wait, wait. Even that is
wrong. I give up.
hanzhe (09/22/2016 04:13pm):
Two wrongs makes a right.
a9977321 (09/23/2016 01:50am):
GS has an advantage capturing neutral cities.
The tower can never be reached.
Low funds discorage navy.

CCCP (09/23/2016 03:30pm | Edited: 09/23/2016 04:00pm):
GS has a FTA counter. I just placed it where they couldn't take a base thus having STA.
The tower can be reached. Are you saying it because the ghost infantry hide the shoals?
And the funds per side evenly spread is 15000, at 1000 per property. Of course you will have funds saved from
when you built only infantry and that plus the advantage of a central placing of the water means Bships will be
much more effective than rockets.
CCCP (09/23/2016 03:32pm):
Having maps this small being able to produce a Bship each turn is too much. Every other turn is better.
Xmo5 (09/24/2016 12:07pm):
Producing a battleship every other turn on a map this small is still crazy. I mean, obviously having the income to
literally purchase them isn't that bad, but practically speaking, you'd have to forego other purchases to do that in a
normal battle. If you have the funding to buy one every other turn on top of maintaining a reasonably normal flow of
land units, that's a lot.
CCCP (09/24/2016 12:36pm):
Well, 15000 at turn. It takes two turns to produce a Bship and you'd have to only produce two infantry the last
turn. It's choosing between a heavy indirect or your direct units. Or you could make rockets and save money.
CCCP (09/24/2016 12:39pm):
a9977321. So apparently you can't offload units on that com tower. Is it because of the one ghost infantry?
Xmo5 (09/25/2016 11:32pm):
Yes. Ghost units prevent units from "spawning" on a location by any means. All of the following are prevented on
spaces with ghost units:

1) Building units of any kind on a base/airport, etc.
2) Unloading units of any kind onto the space from any transport
3) Spawning units under unique circumstances, such as with Sensei's SCOP
4) Joining units of any kind on that space
CCCP (09/26/2016 06:18pm):
Once the current game is over I'll edit this so the com tower can be captured, plus other minor changes.



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