Creator: HAWAIIANpikachu || First Published: 10/15/2016 || Players: 2 || Size: 15x15
Categories: None
Rating: 3.00 in 1 rating
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Comments:
Tmi489 (10/15/2016 10:14pm):
Bridges and FTA.
You have 1 infantry for every 2 bases, so just give BM another inf. And make sure
1 can capture a base from D1, and the other capturing something else.

You might want some less rivers around the airport, as a rocket can deny many things,
or whoever gets there first wins.
HAWAIIANpikachu (10/16/2016 04:08am):
Okay, I edited it...
OS has two infantry
BM has three infantry
Bridges to main Island
Nyvelion (10/17/2016 06:09pm):
As promised, there do seem to be both bridges and islands. Though, I like the bridges more
than the islands.

Seems like moving tanks around will be a pain, giving a big advantage to whoever can get a
B Copter out of that airport first.
Tmi489 (10/18/2016 03:33pm):
OS needs 1 infantry, BM 3.
Or a OS having 0 and BM having 2.

Getting the port in general is pretty good.
hanzhe (10/18/2016 08:02pm):
Just curious, would OS with 1 inf and BM with 3 creates FTA for OS? I don't have a lot of experience
with predeployed units so I could be wrong.
Xmo5 (10/19/2016 09:42am):
Just curious, why is this map called "Bridges and Islands"? I think we can definitively
say there are bridges, but as far as I can tell, there's only one true island here. I
mean, if the perimeter of the map were surrounded by plains, or even just had land tiles
in the right spots, none of the other areas would be islands. Pls fix kthxbai.

Also, it's a little wonky when it comes to 4 bases, especially with an extra city.
Personally, I'd recommend 2 starting bases and giving one infantry to BM, allowing each
player to expand and capture their next two bases early in the game. When you have 4 bases
and an HQ, that's a lot more money to throw around, opening the door to recon rush, which
always makes FTA harder to counter. OS could have a recon in the center on Day 3 and
easily block off whichever path BM's recon was using (assuming they also rushed in
response to OS's rush). Now, that aside, the standard convention would be to give BM 2
infantry here and make that city neutral, but giving them 3 and OS 1 could theoretically
work as well, but BM's 3rd infantry would have to be placed identically to OS's infantry
and be in a non-advantageous position, such as on the HQ. I could argue that this gives OS
a slight leg-up, but I'm not sure you could properly counter it. Giving 2 infantry to OS
and 4 to BM would be easier to counter, just like how 2 starting bases lend themselves
much better to FTA counter than 1.



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