Creator: SnickersBar007 || First Published: 11/28/2016 || Players: 5 || Size: 31x31
Categories: None
Rating: 10.00 in 2 ratings
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Comments:
Hanzhe^4 (11/28/2016 08:27pm):
The concept's awesome, but I'm not sure if I want to move 100+ units every turn.
Hanzhe^4 (11/28/2016 08:30pm):
So perhaps 4 people can control four groups of zombies or something, whether they are 4 other players or let
the original four controls each. Just a suggestion.
Tmi489 (11/28/2016 08:34pm):
Just noticed, but TC should have Anti Airs or Missiles (and bases) because someone could build 2 bombers,
place them next to the HQ with an APC on it, and cause a stalemate. If captured properties win a time limit, then I think TG wins from the start.
a9977321 (11/29/2016 01:42am):
Zombies do not like air forces as zombies can not bring down those bombers.
It is not that easy to take down the bcopters as well.
a9977321 (11/29/2016 01:44am):
However the lab gate is up to our discretion.....
If you divided zombies into 4 squads, zombies are weaker and you need more zombies
to balance the game.
SnickersBar007 (12/08/2016 03:14pm):
I'm going to start working on a second version of this map with no airports and better balance. I just got a
working copy going to test for any issues with the map, and one of the players did the 2 bombers & an APC
trick you mentioned above.

I'll probably remove 5 or so cities from each of the non-zombie players, because as it stands they can build
enough artillery and rockets to keep them safe forever. might add more breakable pipes as well, as the zombies
still get very choke-pointed. Might change it from x-x-x to xx-xx on the 5-length sides. Also, the non-zombie
players definitely don't need the units given at the beginning of the game, might change it to an APC on the HQ
instead of a neotank.

Teams of zombies is a great idea that I never thought of before though, I might make a map like that. Only
problem is balancing it so that the zombies can still replenish as much as they need to in order to keep the
game going (their SCOP will only happen half as often). Maybe 6 humans v 2 zombies?

Thanks for the comments, guys!



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