Creator: Dogtooth || First Published: 12/12/2016 || Players: 2 || Size: 20x20
| Categories: None | ||
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| Comments: |
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Dogtooth (12/12/2016 04:29am):
First map in a looong time. Comments welcome. |
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Zer013lade777 (12/12/2016 04:59am | Edited: 12/12/2016 05:16am):
Try moving airports to the center areas, that will allow competition for property. Also, first turn advantage will always be there you cant "fix" it by giving one team an extra infantry. It basically giving the other team FTA, looking forward to facing u on this map tho, gl hf |
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the-deadly-shadow (12/12/2016 08:10am):
there is a fix for FTA in this case. A possible fix would be making both bases owned and making the port and city unowned. |
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CCCP (01/24/2017 04:52am | Edited: 01/24/2017 04:59am):
STA, the FTA counter is for two bases, a preowned city within cap range of OS is for one base. Too production heavy. Income per side if split evenly, is 21K at 1K. That means 5 infantry, a Bcopter and 7K left over. Three tanks. Or two artillery, two infantry and a tank. Either have less production facilities or more cities for the income to use them. The mountains in the sea are pointless. The ports will not be used often, as naval units are overpriced with airports being available. And last, it's too terrain heavy, Sturm, and Lash will dominate this map. |
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CCCP (01/24/2017 04:56am):
A mention about your ban list for the game, it is meta to ban stealhs as well. As for COs, for this map, Sturm should be banned because of the heavy terrain. |
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CCCP (01/30/2017 06:02pm):
I think it's too chokey. It will stalemate due to that. Our game is turning out to do so. |
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