Creator: Hanzhe^4 || First Published: 12/27/2016 || Players: 2 || Size: 20x27
Categories: B-Rank, Mixed Base, Standard
Rating: 8.50 in 8 ratings
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Comments:
Hanzhe^4 (12/27/2016 09:04pm | Edited: 12/27/2016 09:37pm):
I'm not sure what'll happen if the corner forces decides to take over the ports on the mainlands first, so I'll
just
leave the shoal there for now.
---
Nvm.


Hanzhe^4 (12/27/2016 10:01pm | Edited: 12/27/2016 10:08pm):
The Blazerod
oooo000

D2D
All allied naval units have -10% attacks.
When an allied unit attacks an enemy that's on a forest tile:
- The enemy's terrain has one less terrain star.

Power - Firestar
Choose a 3x3 area:
- All forests in that area are converted to plains until your power ends.
- Deal 2 damage to all enemy units in that area.

Superpower - Overburn
Choose a 3x3 area:
- All forests in that area are converted into plains until your power ends.
- All enemy units in that area are 'burned' and recieves one damage.

Burned
Recieves one damage at the beginning of its turn.
Decreases its fuel by 10% at the beginning of its turn.
This effect may be removed after 2 turns. (activated for 2 times)
The effects are activated after being repaired, if the unit is to be repaired by an urban tile.
observerandhost (12/28/2016 07:10am):
Didn't think the lonely base can resist that long.....
the-deadly-shadow (12/28/2016 04:06pm):
There is a asymmetry. The city near the base of with the OS infantry has no adjacent Forrest.

The map looks interesting though.
The PolterGhost (07/27/2021 09:32am):
Bizarre map that ended up being a huge push of island bases + bcopters + additional base vs hardened HQ with singular
base, with boats being used for both offense and for capture. It feels like a race to crush one of your opponent's HQs before
they do the same to yours, with a lot of options in both offense and defense. Push copters and inf down the center to
support your mountain base in an offensive. Strike the opponent's mountain base from the peninsula with infantry on one
side and vehicles on the other. Rush the comm towers to leverage a better advantage with fewer units.

I liked it, but it overall feels like the COs for this need to be carefully curated to ensure that it feels even across a tier.
AnarchistToad (11/25/2021 08:21pm):
Drake has a nice thing going where you can move landers from the island port to the peninsula in one turn.



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