Creator: wyj_0081 || First Published: 12/31/2016 || Players: 2 || Size: 17x21
Categories: A-Rank, Fog of War, Live Play
Rating: 5.06 in 53 ratings
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Comments:
a9977321 (01/02/2017 09:28pm):
While tanks from 2-base side are greatly hindered by forests, I wonder with the airport
and the 2 bases will games on this map be a rush for HQ? The 1 base side didn't stand
a chance and the reinforcement route can be blocked with ease......
Xmo5 (01/04/2017 10:40am):
Keep in mind that all defending bases are closer to their own HQ than any of the attacking
bases are. So while it looks like the 2 base+airport side would overwhelm the enemy HQ,
the defending 2 bases+airport are actually closer and therefore should be able to produce
a sufficient defensive formation in that area even if the single base is pushed back in
that direction. Note that this is especially true for infantry who can overcome some of
the terrain barriers.
wyj_0081 (12/22/2017 02:03am):
This map is made for FOW.

Sli Fi (10/10/2021 11:41am):
Sturm seems incredibly imbalanced in this map given the mountains and forests in the deployment path, I think that warrants a
CO ban in that CO tier.
aLittleFishy (10/10/2021 01:47pm | Edited: 10/11/2021 01:27pm):
From what i have seen, artillery are very strong on this map as high tier players (as in rating over 1000) spam them on this
map, which wouldn't be a problem, except that grit isn't banned on this map either. For now, any new players wondering which
COs to play as: grit if you can, and otherwise the missile COs (rachel and sturm) are also very strong as the constricted terrain
of the map makes their SCOP very strong.
Frost_Boss_1200 (10/27/2021 06:19am | Edited: 10/27/2021 07:40pm):
Looking at the winrates and sample size, I don't know if Sturm should stay legal here on T1 league games.
SonjaTheSuperior (11/17/2021 07:58pm):
So arty are definitely totally fine on this map, grit is a bad pick due to the strength of front switching to one base side and then
back to two base via directs.

Not sure about sturm here. He gets quite a bit of efficiency due to perfect move that other COs do not get. High level (1200-
1300+ rated or some equivalent) would need to be done to verify though. The strength of directs here and large amounts of
roads will limit sturms effectiveness.
Cayrol (12/08/2021 03:39am):
This map i unfair for player one because you can't stop the cap of the propriaetie just below the xome tower but they can
because they have one turn up on you, and because it's your weak side you will for most of the game have an income
desaventage....

Thavidu (01/22/2024 03:15am):
Equal income = 18K
Shikabane FOG (02/02/2024 06:33pm | Edited: 05/04/2024 07:58pm):
Always Pick Grit in T1. Dont be a monkey with him, and its freelo
SIMΩMEGA (03/20/2024 06:29pm):
Thavidu (01/22/2024 08:15am):
Equal income = 18K

Bro, we dont need you to tell us the income. 💀
Rock Golem (03/24/2024 01:26am):
Some people might find it helpful. 18k is exactly 3 arty.
InuTheTengu (04/08/2024 09:26pm | Edited: 04/08/2024 09:26pm):
Its waaaay tooo hard to reinforce due to base location and the position of the forests. It turns to a game of either infantry rush
to wall or snowballing with great first engagements. Check Bre vs Penky to see what I mean.
platoisbroken (07/30/2024 10:38pm | Edited: 07/30/2024 10:38pm):
Tier 3 PICK DRAKE

Global damage will cripple you HARD
ShinyDeagle (01/31/2025 09:34am):
This was removed from Live Play?
Cabalsociety (02/16/2025 05:03pm):
Opening the pipe to your base does almost nothing. The forest on the other side of it needs to be moved one space towards
the edge of the map so it's not slowing units once that is open.



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