Creator: Hanzhe^4 || First Published: 01/05/2017 || Players: 2 || Size: 11x11
Categories: None
Rating: 1.00 in 1 rating
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Comments:
Hanzhe^4 (01/05/2017 09:27pm | Edited: 01/05/2017 11:33pm):
Puzzle:
Place the [Yellow Comet Infantry]
Place the [Yellow Comet Mech] so that it won't get damaged on Grey Sky's turn.

You can't place units on pipes.

COs:
YC: None
GS: None

Bonus:
Don't let the [Yelow Comet Infantry] get damaged on Grey Sky's turn either.



Spoiler Bonus:
Don't let the [Yellow Comet Infantry] get damaged at all.
Jackie Milton (01/05/2017 11:06pm):
Movie was kinda dumb, but I'mma say Mech on the pipeseam, inf on the space below it. Or are pipeseams
not allowed?
Dreadnought (01/05/2017 11:22pm | Edited: 01/06/2017 12:30am):
One possible solution is the two forests just to the right of the river (YC Mech in the forest directly under the GS
inf and YC inf in the forest just to the left).

Edited for steps (Spoiler Warning):

Turn one for YC:

Mech attacks GS southernmost inf, YC inf moves up one and finishes off GS inf. YC is now out of range of GS
and therefore can't take damage during GS's turn. Furthermore the YC inf takes no damage whatsoever.
Tmi489 (01/05/2017 11:23pm):
I guess, Mech on the forest below the leftmost GS Inf. and the Infantry above.
Hanzhe^4 (01/05/2017 11:32pm):
@Jackie xP Yeah I totally forgot to add that rule.

@Dreadnought You just need to be a little more specific. (Especially the steps, for the bonuses)

@Tmi489 Yeah, but that Inf might get destroyed by the GS mech and one GS inf, allowing the leftmost inf to
pass.
Everdan (01/06/2017 12:26am):
Well, since the rules specify "only on GS's turn", I assume the answer is to take out GS's bottom-most infantry
with your two units. GS's other units will be too far away to attack you on his turn.

Attack with the mech first so the infantry doesn't get damaged.
the-deadly-shadow (01/06/2017 04:38am | Edited: 01/06/2017 04:48am):
I found that this map has multiple solutions.

I think there are a total of 3 totally different solutions and one has the bonus.
Hanzhe^4 (01/06/2017 04:53pm):
Yup, that's it :)
Xmo5 (01/06/2017 05:01pm):
There's even a solution I can see that doesn't involve YC having a turn first, but does
result in a sacrificed YC infantry. If you put the YC infantry directly underneath GS's
leftmost infantry and the YC mech in the forest 2 spaces below, GS can't reach the mech
with first move because they can only get one hit in on the infantry without using the
only infantry that can reach the mech.
Hanzhe^4 (01/06/2017 05:11pm):
Indeed. I actually didn't notice that until now :P



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