Creator: Everdan || First Published: 01/14/2017 || Players: 2 || Size: 28x28
Categories: S-Rank, Global League, Hall of Fame, Fog of War
Rating: 6.47 in 124 ratings
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Comments:
Everdan (01/14/2017 09:06am | Edited: 01/18/2017 02:49am):
Settings:
Fog: ON
Ban: Sonja, Sturm, Lash, Javier

A relatively normal Fog map, except for the forest gimmick. Use the surrounding forests to retreat in bad
positions, or launch sneak attacks from the side. 2 towers per side makes the map more spicy.

Edit:
Added a couple airports. Changed up terrain near neutral base a little.
CCCP (01/14/2017 07:55pm):
Is this meant for random weather?
the-deadly-shadow (01/15/2017 08:27am):
If you would ask me, this could use some airports, to make ambushed from the forrest more
viable.
Everdan (01/15/2017 11:24pm):
I originally didn't want airports because it would ruin the heavy terrain mechanic I added around the sides. But
now that I think about it, air units can't be hidden on forests, so airports might actually work after all. I might add
airports later on.
cyghfer (07/06/2018 01:39am):
This might be my favorite map on the site.
the FANG (03/28/2019 03:08pm):
Key point is the middle, but a well handle of side road can bring also much advantage, which comes into a wonderful
balance. I really like this map!
dysphorier (09/24/2020 03:24am):
Why ban Lash?
aLittleFishy (07/20/2021 09:02pm):
Placing a lander or black boat on each HQ would be great in preventing people from rushing to cap it, given all nearby cities
take multiple turns to get to from your bases, making it a bad idea to cap cities there in the early game
aLittleFishy (07/21/2021 07:40pm):
Having played the map some more, the forest is a fun and unique concept, but practically speaking on fog of war maps, it
allows recons to survive forever inside the forests even with reduced movement(requiring 1 unit to spot them and another to
kill) which isn't a big problem but given the maps size, the match will last long enough for this to become annoying, infantry
even more so. My suggestion here is really just to shrink the map, but keep the features the same, as right now, the map is less
strategy and more each player silently agreeing to not use the forest ring too much, as a long match will be made longer, for no
good reason
SultaiSithLord (09/03/2021 02:54pm | Edited: 09/10/2021 02:28am):
The size of the map and excessive forests cause the match to go on for an extremely long time, and makes for very boring stale
matches. This map alone makes me want a veto/skip function in league matches.
torncarapace (09/13/2021 02:30pm):
I love this map, there are so many interesting things you can do with the forest ring but it also doesn't feel overly gimmicky
Bailey Greenhorn (09/23/2021 09:48am):
I read the comment above about silently not using the the forest ring too much. I did that and its fun when the opposing
enemy does that. Played a match with not that kind of player, what's the counterplay for infantry spam in the forest? Trying to
hunt them down requires two units not as weak as a recon cause otherwise the survivor just darts back into the forest and
the problem is not solved. And if you divert resource to do that, that's a loss. If you dont respond to it, you will get
backcapped and taking it back is setting you back to stone ages. Interrupting it is a pain in the rectum with vehicles infinitely
impended. Camping the tower and the back airport sends you back to bronze age at least. The HQ is near the forests too.
Sure if you just focus solely on the forests early you might lose but the fact that this can be done mid to late game boggles
my noggin. And if the counterplay is to infantry spam too in the forests then that's the equivalent of using the scorch shot in
TF2: fighting abuse with abuse.

Honestly the concept is fine, but the overabundance of forest is pure suffering to deal with. Scarily similar to experiencing
water levels. Strip down the forest to a three lane? Cut down some blobs of the forests to not make the whole area invincible
town? Further the placement of important buildings from the forest to demand more support to cap from the forests? Like
seriously how do you deal with an infantry your comm tower surrounded by god-knows-what in the FOUR TILE FOREST?
Except having 1 tank or anti air sitting on it before anything OR spending more than 20000 with no guaranteed success since
the units guarding the infantry capping can be protected by ANOTHER unit with that needs TWO or MORE to kill.


My match count is not even 60 yet so maybe im just dumb, but ima spam infantry on the forests if i get the chance later.
Mewtwo (10/08/2021 09:51am | Edited: 10/08/2021 09:52am):
im glad this map got removed from the global league, too big and the many forests are a problem as there is too many clumped
together
takion (10/09/2021 04:38pm):
Didn't this map used to have a port? Why was it removed? You could do some dumb stuff with it like ferrying a missies over the
opponent's airport.
Sami-YingXiangLi (01/29/2022 10:48pm):
This map is in the Hall of Fame as one of the most influential competitive fog maps.
platoisbroken (05/17/2022 09:24am | Edited: 05/17/2022 09:24am):
Had a lot of fun playing on this map, since the center and the side fronts (comms areas) are both equally important & play out
very differently. I disagree with the comments that surrounding forests bog down gameplay, since if you play aggressively your
opponent shouldn't have a chance to set up a proper artillery/rocket barrier (at least not without you obtaining a decent income
advantage).
likegel (07/27/2022 11:57am | Edited: 10/01/2023 07:08am):
If you like, you can fill the forest with missiles and artillery. So in this map, no one can beat Sturm.

As mentioned above, there are too many forests
Sticks_ (09/28/2023 06:09am):
Grit being allowed in T4 of Smacky Cup is CRAZY
Naberius Buster (03/20/2024 05:33pm):
Grit may have been allowed in T4 for the Smacky Cup 2, but he is still quite beatable. I pulled it off with Jess.
Thavidu (01/10/2025 03:58pm):
Income parity = 20K

OldFog (01/30/2025 05:30am | Edited: 01/30/2025 05:32am):
The size of the map and the density of forests make the experience daunting. Appears so tedious I would rather draw.

Also, stealths are not banned.
LegatusKoza (02/10/2025 03:43pm):
Love it. 10/10.
Ennui (02/13/2025 01:23pm):
Map committee is garbage. Maps from randos get set at C when guidelines are followed, yet maps like this are rated at S? Are you kidding me? Follow your own guidelines you sods.
Venusaur999 (02/17/2025 03:42pm):
Really cool map! I love playing on it!
wilkyb2 (02/21/2025 10:52am):
@Ennui be careful they might ban you from the discord
Rutherford Gaming (03/09/2025 12:54pm):
The major difference between this map and "maps from randos" is that this one is actually good.
ViridisViperz (03/11/2025 12:47am | Edited: 03/11/2025 12:48am):
Pretty average fog map in terms of gameplay, but this map sticks out with its rounded design which is a bit more appealing
to the eye. That being said, not having even a single port to take advantage of all that water is a missed opportunity. Decent
balance of terrain here, with a heap of forests in the outer-buffer zone of the map so if you want to be sneaky and trek
through undetected you have that option. Functionally speaking there's only 2 real fronts here, center-left and outer-right.
(and vice versa for the opposing team.) Units traveling center are going to be more dispersed and forced to cover a larger
area whereas your outer-front will generally be much stronger with a higher concentration of producing tiles as well as more
defensive terrain. It's simple but has some shenanigans for surprise gambits. 7/10.
Dyl (03/11/2025 10:13am | Edited: 03/11/2025 10:15am):
I thoroughly enjoy the variety this map brings all while being aesthetic. You really have to balance slow flanks on the sides with rushing/contesting center, and potentially even HQ rushing your opponents. Another user mentioned above that adding landlocked blackboats to HQ's could help stop HQ rushing, but the threat of an HQ rush helps balance the absolute nebula of forests around the perimeter. Love the design of this map.
CrazyXII (03/11/2025 10:04pm):
I love the shenagins you can pull on this map. Once snuck a mech on the forest next to the neutral base and when my
opponent built a rocket I ambushed it. Very fun map, the forests make for very fun cat-and-mouse infantry engagements, and
using b-copters to fly over the forests scouring them for hidden infantry. My advice? Use Sami. You can get your infantry very
far in the backline and cap anything that isn't tied down. In particular, the forested comm tower is a prime target for your victory
march, and if you bring 3 infantry/mechs you can take the opponent's weakside base on your victory march. Very funny.



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