Creator: noxid00 || First Published: 02/04/2017 || Players: 2 || Size: 21x40

















































Categories: None | ||
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Comments: |
Hanzhe^4 (02/04/2017 10:56am):
The FTA here's a bit complicated since it involves a lot of units. So it would probably be better if you just use minimal units and to rearrange base locations if you want something to be captured more quickly. And it could also use some cities in some of the areas. But yeah, that's really all you need to do since the map's layout looks pretty good :) (I'm not an expert, so I didn't really look deeper into anything and I can be wrong sometimes :) |
noxid00 (02/04/2017 11:25pm):
Ok, I tried switching the BM infantry location and getting rid of the extra units! now just to see how it plays |
Xmo5 (02/06/2017 01:41pm):
I'd also recommend leaving only the two bases as pre-owned for the same reason. The more options players have on day 1, the harder it is to counter FTA. By giving them more funding and an extra unit class, things are still a bit complex for FTA to be countered accurately. Also the center bases/airports seem too contested and are probably prone to rush/interruption tactics, especially considering the intermediate base that could be bypassed in favor of the other. The extra funding at the beginning exacerbates this by making APCs and recons more viable. Basically, you want the bases to be settled without dispute, then have the conflict develop from there. If the bases are never clearly established for one player or another, the whole gradual expansion and escalation of force into the midgame becomes disrupted and gameplay becomes awkward and often one-sided. |
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