Creator: jukyver || First Published: 02/08/2017 || Players: 2 || Size: 40x12
| Categories: None | ||
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| Comments: |
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the-deadly-shadow (02/09/2017 10:28am):
This map has FTA issues. |
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Tmi489 (02/09/2017 06:30pm):
More like STA, since PL starts a turn ahead in deploying. Might need an extra infantry/2 for PL for funds, or a recon? |
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jukyver (02/10/2017 01:16am):
What do suggest? |
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Xmo5 (02/10/2017 02:01pm):
This is complicated, but here's what I would recommend: 1) Make two transports available to the center island for each player. 2) Add a second neutral production facility on the center island for each player, but not near the first one or the front. 3) Make all starting properties neutral except for 2 bases 4) Give PL a single starting infantry that can board a transport on Day 1 and make its way to one of the central production facilities If this is done effectively, if will allow PL to reach the center island first, with one infantry, on Day 1. This infantry can reach and capture one of the two production facilities there (maybe it has a choice, which is okay). Meanwhile, CI builds 2 infantry on Day 1, and then sends them both to the center island on Day 2. Later on Day 2, PL sends their second transport and a fresh infantry to the island to capture the other production facility. This means the capture order should be PL, CI, CI, PL on the center island, just like a normal FTA counter. Things are a little complicated here because of the map setup- the central island is really all that matters from a combat standpoint until much later in the game (assuming significant naval and air warfare develop at all) because it's what will develop the fastest, it houses the HQs, and land combat will always reign supreme because it's A) Cheapest, and B) The only way you increase your income and/or production. There's a lot to be said about gradual progress, tech up, and terrain impacts that make it more prominent too, but those are the two big reasons. Regardless, the point is that the overemphasis on the island center means you basically have to design the FTA counter around it as though the rest of the map doesn't exist. If the island FTA isn't countered completely and effectively, you will have FTA or STA, but conversely you could probably get away with some imperfections around the outside so long as the center island is balanced. |
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