Creator: Tmi489 || First Published: 02/05/2017 || Players: 5 || Size: 30x40
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| Comments: |
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Tmi489 (02/05/2017 09:58pm | Edited: 02/06/2017 08:02pm):
Minigame Isle! A game that nobody would play. OS Is the moderator and will be refered as the mod. Fog: Off Starting Funds: High [varied] CO's off, OR ban Kanbei, Sensei, Hachi, Drake, Olaf, Rachel, Hawke, Von Bolt. Lab Units: Everything minus Mechs, Cruisers, Subs. Banned Units: idk, since players aren't allowed to cap labs. The game is played with GE/GS/BD/TG to race to the middle to capture the mod's HQ - and win the game. But to do that, the mod will host minigames! Each minigame is a box with a unit on the top left and that's used to identify them. Should be played with all active players, and this is likely unviable in this current state, but meh. Winner moves 4 spaces, 2nd moves 2, and rest move none. If a 2 way tie, each move 3. 3 way tie, each moves two. A draw or complete tie makes everyone move 1. These values can be changed to make the game go faster. Subs move back however many spaces, so mechs can move during prep time. Note: Time given, as well as board movement, are estimates. Rules: - Don't capture anything unless otherwise stated. - Don't build/attack in the main area or block an opposing country in their path. Mod Rules - Don't capture HQ's, fire missiles, or ttack units unless otherwise stated. [Mech] Main Area/Ocean Battle: None/15 days. The main area is where score is counter. Other than that area, players can spawn units until they run out of funds when the ocean battle minigame starts. Subs can't be dived. Players with the most units left wins after, delete after. Prevent movement by spawing more OS subs. [Mega] Mod Area: [N/A] Not really a minigame. If the mod needs to punish a player, they can capture their HQ or fire missiles to delay their progress. This also allows the winner to win the game. [Rocket] Duck Hunt: [Repeatable] 4+ days. OS deletes the APC's and builds T-Copters and fighters. When a player defeats a T-Copter, they gain 2 points - and fighters are 3. When a player gains 5 points, or whatever the mod desires. Players move back to starting positions after finished. [APC] Lottery: 2-4 Days [Repeatable] At the start of the whole game, people dive subs. After time passes, the mod sees which row has the most people. If 2 people win, 3 spaces each, etc. Can be cut off so that Tank and MD rows mean a different row each. [Pipe] King of the Lab: 10 days Spawn mechs, and mechs only. Stay in the labs for 3 days or the longest and win. Delete all units when done. Try and blow up some of the left side as mod to try and fix FTA. [Cruiser] Pirates Mini: 4-10 days Delete mod units. The player with the infantry left standing wins, on the lab. [Sub] Bombs Away: [Repeatable] 3-10 days. People dive subs on game start. Mod spawns black bombs - 2 per day. When a bomb can't move due to a sub in the way, it explodes, or after the day of moving. Players that have the most HP wins, spawn new subs and delete old. [Carrier] Pirates!: 10-15 days. Players do not start loading until the minigame starts. The player who gets to the lab first and holds for 2 days wins. Block more of left side. [Recon] Race!: [Repeatable] 5-25 days. When piperunners move, players spawn mechs. Dive mod subs. Whoever makes it to the lab first wins. Delete all player units after. [Tank] Mini AW: 15 days. When a player conquers a base, the game's over. Play like normal A. |
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a9977321 (02/05/2017 11:54pm | Edited: 02/06/2017 12:02am):
Looks interesting. But I didn't see the crusier Area. Also confused about the units to be banned |
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Tmi489 (02/06/2017 08:02pm):
Might be clunky for AWBW. Added cruiser area [in the middle, no space for pipe], fixed main comment. |
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shen150 (02/06/2017 10:30pm):
For some reason, Brown Desert has 7,000 income compared to Green Earth, Grey Sky, and Teal Galaxy`s 8,000. (and Orange Star`s 160,000). It`s a little weird. |
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a9977321 (02/07/2017 01:13am):
They should have the same income. A naval battle without battleship is just a building race of crusiers. |
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Tmi489 (02/07/2017 04:02pm):
OS should have infinite funds for the minigames where it needs to build units, so that's why OS is so high. Will add TG's extra funds and maybe B-Ships too, if players don't shoot at infs, |
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shen150 (02/07/2017 09:55pm):
I know OS is supposed to have a high income, but BD have 1,000 less income than the other participants. |
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Tmi489 (02/07/2017 11:00pm):
I used the wrong port for TG in the sub game, oops. Will fix after game's over. |
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