Creator: Tmi489 || First Published: 03/07/2017 || Players: 7 || Size: 30x40
































































































































































































































































































































































































































































































































































































































































































































Categories: None | ||
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Comments: |
Tmi489 (03/07/2017 10:42pm | Edited: 08/27/2018 06:01pm):
Welcome to Minigame Isle, the advance wars party simulator that nobody plays! Hopefully this is better than the original, kinda like AW2. OS Is the moderator and will be refered as the mod. Fog: Off Starting Funds: High [varied] CO's off, OR ban Kanbei, Sensei, Hachi, Drake, Olaf, Rachel, Hawke, Von Bolt. Lab Units: Everything minus Mechs and Black Boats. Banned Units: idk, since players aren't allowed to cap labs. The game is played with GE/GS/BD/CI/PL/WN racing to the middle to capture the mod's HQ - and win the game. But to do that, the mod will host minigames! Each minigame is a box with a unit on the top left and that's used to identify them. Should be played with all active players, and this is likely unviable in this current state, but meh. Winner moves 4 spaces, 2nd moves 2, and rest move none. If a 2 way tie, each move 3. 3 way tie, each moves two. Any more has players move 1. These values can be changed to make the game go faster. Subs move back however many spaces, so mechs can move during prep time. Note: Time given, as well as board movement, are estimates. Rules: - Don't capture anything unless otherwise stated. - Don't build/attack in the main area or block an opposing country in their path. - Don't attack any units unless stated otherwise. - Make sure to do all the preparations for the games, Mod Rules - Don't capture HQ's, fire missiles, or ttack units unless otherwise stated. [Mega] Mod Area At any point during the game, the mod can help a player out by giving them a tower in the topleft area. Before the bomber game, a tower will be given in the bottom left. If a player breaks the rules/at the end of the game, the HQ's in the top left can be captured or a missile fired. [Mech] Main Area After players win a game, subs will move however many spaces back so that players will eventually cap HQ and win. [Recon] A Guessin' Race Preparation: Delete megatanks when the game starts. Dive all subs. Each player tries to move their boats over to the end, 1 person at a time. Use set path. If a player fails to move on to the next level, subs will kill boats. Each player can rebuild their boats once[?]. Win if you make it to the end, 1st place is the first to make it. [Missile] Aeroplane Hunt Preparation: Delete APC's at start. 2 days from the start of the game, OS starts spawning T-Copters and Fighters. Worth 1/2 points respectively, the player that gets the most points in 3-10 days wins, followed by 2nd and so forth. [T-Copter] Road Runs Preparation: None I've gotten this game off somewhere, but I forget. After all APC's move out, OS starts shooting at whoever they can. Person with most HP/survivors win the game. [APC] Submarine Lottery Preparation: All players dive subs, APCS destroyed. After 3 days, the row with the least amount of subs wins the game. Players can use black boats to mindgame opponents. [Cruiser] Pirate Run Preparation: Delete/Move Megas/Piperunners at the start. All players are trying to defeat OS within 10 days, landing mechs into the island. OS can fire at the closest opponents, defending the lab. If any unit stays in the lab for 2 days or the end of the game, they win. [Black Bomb] Bomb Runs Preparation: Dive player subs. At the start of the game, remove cruisers. After a day of moving submarines, OS starts making black bombs. If they are stopped by a dived sub, then they explode, or after 2 days. Players with most HP remaining after 5-10 days win, undive subs beforehand. Players can also attack. [Bomber] Bomberman AW Preparation: OS bombs the APC's that fuel bombers and then deletes bombers, at the start. Whoever can survive longest against piperuners, also made in surrounding areas, wins. [Inf] Capture Wars Each player must either capture, use a missle, attack, or pass. Only 1 pass, 3 attacks, and 1 missile can be used. NO MOVING. If you kill another mech, capture your city, or die, then you lose. Last to capture or be involved with killing wins. |
shen150 (03/07/2017 11:40pm | Edited: 03/07/2017 11:45pm):
Nobody plays this map you say, well, let us play it. Probably gonna end in 2020 or something. Also you took the Road Runs idea from me. It`s all good. http://awbw.amarriner.com/prevmaps.php?maps_id=70453 |
clord666 (08/26/2018 10:28pm):
How does Road Runs work without fog? Can't OS target someone deliberately? |
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