Creator: StayTech || First Published: 02/12/2017 || Players: 4 || Size: 40x33
















































































































































































































































Categories: None | ||
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Comments: |
StayTech (02/12/2017 11:27pm | Edited: 02/12/2017 11:29pm):
Tell me what you think! I didn't really know how to counter FTA.. I found a symmetry mistake(one reef is missing) and also one BH infantry is not on the lab but below. I already started games so I don't care for now, will change later though. Also, maybe somebody can help me: Whenever I design a map that is larger than exactly this size (It is 40x33), everything that I put on that is not a sea tile below the 33 line gets deleted/disappears after saving. This was the largest I could go. Finally does anyone have a working link to download other map maker programs, the ones in the forum don't work anymore(?) =) |
Hanzhe^4 (02/13/2017 12:51am):
You could probably find a post by (..I think) ruined shadows 'somewhere' in the forum that has the working map-editor :) Or try ruinedshadows.net or .com . I don't remember the exact link so hopefully it's the right one. xP And yeah, the in-site editor is probably still bugged with large maps. Ask Xmo5 for more info. about it :) |
Hanzhe^4 (02/13/2017 01:00am | Edited: 02/13/2017 01:09am):
^It's ruinedshadows.com And about the counters, just use normal 4p FFA counters while trying to keep OS and BM apart from each other (same for YC and GE) since they have a slight difference in advantages, since one moves earlier than the other and there isn't any good counter for it (I think). And since it's 5 bases (again, I think) per player, you could just use 2 infantry + 1 preowned city (near one of OS/BM's base) for YC and GE :) And it might be better if some of the bases (the vertically centered ones, for example) aren't contested, since the first player to move can always get them first. (Although having missles and close-nuetral bases do increse the number of options so it might be fine anyways) |
StayTech (02/13/2017 05:18am):
Nice man the editor looks neat. And thanks for the advice! The centered bases sure are a problem, it might work for BH or TG if they both move their predeployed infantry to the base as well. But then again who will do that =) |
Xmo5 (02/13/2017 04:20pm):
Yeah, the site's map editor is buggy; any edits on tiles after 1333 aren't saved. You can upload a new map that's larger, but any edits will not save after tile 1333. Similarly, if you make a larger map in the editor, they will always be sea tiles because that is the default when the map is generated. |
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