Creator: shen150 || First Published: 03/04/2017 || Players: 4 || Size: 30x30
Categories: None
Rating: 7.67 in 3 ratings
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Comments:
IPS (03/05/2017 10:08am | Edited: 03/05/2017 10:08am):
Properties density is a bit too high, and somehow boring symetry. Looks like a 6/10. Apart
that silos are annoying to deal againist and FOUR bases,
meaning infantry spam.

Could be interesting if the lab was more far away and more difficult to defend. Maybe
making Md Tanks, rockets, Neotanks and Megatanks as lab units would be an interesting idea .
a9977321 (03/06/2017 04:55am):
Obviously in the centre it is a battle for properties and lab. The outside ring is a arena for
navy.

Lab gate is really important. You may think about having some essential cheap units
there. Maybe indirects apart from bships?

While no centre units can go out of the pipe rings, indirects can lock your outside spawning
points. Piperunners can even do more. It is something to be revised if you want to make
a complete loss in the centre a less fatal issue.

I advise to ban stealths and bbombs as the airports are controversial. FTA counters are
to be revised as well.

I will give a 7. The central terrian is horrible.



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