Creator: Ultra Stormy || First Published: 04/03/2017 || Players: 2 || Size: 20x20
Categories: None
Rating: 10.00 in 1 rating
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Comments:
Xmo5 (04/04/2017 08:42am):
Uhhhh.....
DocSpacebar (04/05/2017 03:40pm):
A deceptively difficult chapter. Be sure to deploy powerful ranged characters to deal with the Wyvern Lords that appear
on Turn 5. On Turn 10, Draco Zombies will appear from the HQs; if your CO is Grit and Rebecca has the Silver
Longbow, you can attack them from outside their range during Super Snipe. Alternatively, use Creed to hide troops in
the cities and hit the Draco Zombies all at once, but be aware that Cavalry cannot be hidden because they aren't
scouts. Creed's SCOP is also very effective at dealing with the Mind Flayers on the northwest island, but its power bar
can be difficult to raise.

Be sure to move Mario to one of the Com Towers to recruit Luigi before the Draco Zombies, because dealing with G.
Fireball and Draco Zombies at the same time can be devastating. The Northwest com tower is recommended, as
Mario's RES is high enough to completely negate the Mind Flayer attacks on the northwest island, but since he has
only 8 HP, the Poison enemies on the southeast island will be very dangerous for him.

Garen is a poor choice for this map due to the lack of Brush, and Medic will die too quickly to the Ballistae to get an
Ubercharge off unless you found the Vaccinator in Chapter 10x. However, as trading it away in Chapter 12 is required
to recruit "Thunder God" Cid in the chapter after this one, it will be very likely that Medic does not have the Vaccinator.



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