Creator: DocSpacebar || First Published: 04/18/2017 || Players: 2 || Size: 15x10

























Categories: C-Rank, RBC Playable, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
DocSpacebar (04/18/2017 01:01pm):
A fairly road-heavy map; there's less roads near the bases that are further forward. Air units can be fielded- but you could, in theory, roll out a Missile and shut down the other guy's airport! Of course, good luck keeping it alive on THIS map, especially since it has to be on weaker terrain. HQs are very out in the open, and there's no clear front line. Sometimes it's hard to pick a base to give the FTA counter to. Critique is welcome, as always. |
Xmo5 (04/18/2017 01:48pm):
I would pick the other base for the counter to avoid airport rush tactics. Fronts are pretty open (and very close to the bases in the center). I would add a mountain between the HQ and the lone base somewhere and/or relocate the lone base back toward the other base so that it has a longer travel distance to the center. Maybe near the bridge and place a mountain such that it has to weave a bit if it wants to get to the middle of the map? Otherwise it just feels too direct and even with the opponent pushed back, vehicles can still attack them on their first move. |
DocSpacebar (04/19/2017 12:51am):
Moved the base back a bit. How's it look now? |
Xmo5 (04/19/2017 09:23am):
Base position looks much better. I'd suggest replacing the forest 3 spaces away from the HQ (adjacent to one of the center cities) with a mountain so the front isn't as open, but otherwise I say let's try it out and see how a test game goes. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.