Creator: DocSpacebar || First Published: 04/18/2017 || Players: 2 || Size: 15x10
Categories: C-Rank, RBC Playable, Standard
Rating: 0 in 0 ratings
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Comments:
DocSpacebar (04/18/2017 01:01pm):
A fairly road-heavy map; there's less roads near the bases that are further forward. Air units can be fielded- but
you could, in theory, roll out a Missile and shut down the other guy's airport! Of course, good luck keeping it
alive on THIS map, especially since it has to be on weaker terrain. HQs are very out in the open, and there's no
clear front line.

Sometimes it's hard to pick a base to give the FTA counter to. Critique is welcome, as always.
Xmo5 (04/18/2017 01:48pm):
I would pick the other base for the counter to avoid airport rush tactics. Fronts are
pretty open (and very close to the bases in the center). I would add a mountain between
the HQ and the lone base somewhere and/or relocate the lone base back toward the other
base so that it has a longer travel distance to the center. Maybe near the bridge and
place a mountain such that it has to weave a bit if it wants to get to the middle of the
map? Otherwise it just feels too direct and even with the opponent pushed back, vehicles
can still attack them on their first move.
DocSpacebar (04/19/2017 12:51am):
Moved the base back a bit. How's it look now?
Xmo5 (04/19/2017 09:23am):
Base position looks much better. I'd suggest replacing the forest 3 spaces away from the
HQ (adjacent to one of the center cities) with a mountain so the front isn't as open, but
otherwise I say let's try it out and see how a test game goes.



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