Creator: r1nce || First Published: 09/07/2005 || Players: 4 || Size: 39x39
Categories: None
Rating: 8.96 in 82 ratings
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Comments:
ChristIsFreedom (05/25/2005 07:15am):
very interesting idea. I think that the seaports aren't going to get used, because a)once
you claim the seaport, you're probably strong enough to cross over with some forces and b)
you can't actuallly use the sea units for anything past support on the inner half of the
island. It'd be interesting to see the main islands be 1x1 smaller to allow passage of
sea units around the perimeter of the map as well as through the middle.

Also, and this just may be my preference. I don't know that having everyone on four
seperate places is a good thing. There's too much going on. If I were playing as Black
Hole, for example, I would only build at my HQ and the one below it to come up and help me
clear out my space. Once I had that cleared out, I'd go after the other ones. You'd
actualy probably get a lot of that simply because there's not enough money to really be
effective in 4 places at once. I'll give it an 8, but I think it could use some improvements.
r1nce (05/25/2005 08:53am):
It's called 'Distractions' for a reason. You have to make choices constantly. You have to
be aware of what you are doing each and every turn. You have to be vigilant that your main
island is not over-run. You have to make sacrifices in order to make future gains.

The naval units may or may not have an influence on a game, but I think that will depend
on how they are used.

Think big with this map. Dom't just think what you would do. Think what everyone else
would do. What if they all did the same as you and tried to clear out their space
immediately? Wouldn't that mean a fight over the port? And so it goes...

I'd also like to think that this map is one of the few where everyone involved is going to
get involved with everyone else sooner or later. I don't think there will be many cases of
someone sitting back watching the other armies do all the fighting.

Think big!
Dullahan (05/25/2005 02:57pm):
I'll bet that the ports will be heavily used in FOW because of both battleships to secure
the center of the map and submarines as invincible scouts (if they're dived, then
practically nothing can touch them in the chokepoints since it takes a turn to reveal a
submarine and most of the sea is bordered by mountains, where only infantry/mechs can
reveal them. Well, I suppose you could use an air unit to reveal them, but then that's a
waste of the air unit.

w/o FOW, the ports are useless. Period. (Unless you're being cheap and crawling through
the map with Grit, but then again, the roads make rockets more economically feasible). At
the very best, I suppose you could use dived subs to trap air units (ambush, whatever).

I agree with CIF: add sea tiles around the perimeter of the map, or at the very least, add
shoals.

Great map: 9.5/10 (rounded to 10; it's a good map)
borgez (05/25/2005 05:17pm):
I like it. It is such a big map, that you really have to choose your money spending
wisely. I love that you are involved with everyone at once. There will be some good
treaties made in this map. nice work.

I would have to agree with making the sea area a bit wider though, just to make it more
feasible to use those ports. Maybe wideniong the middle lanes by one or two spaces. Just
a thought.

I give it a nine. very well done.
Dullahan (07/15/2005 01:05pm):
Fortunately, there's the dived sub bug where cruisers and other subs can attack subs that
ambush them - it helps somewhat to lessen the effect of the sea chokepoints.
Hideki (10/29/2005 01:14am):
Too bad you cant make this map kind of like a square globe and wrap it around itself.
Makes the game interesting.
Freezie (10/29/2005 09:45am):
Dullahan is definitelly a map rating machine... You just reminded me that subs can dive in
ports and NO LAND UNIT will be able to get rid of em... Instant AOE style gates, only you
can pass through

I'll leave here a 9... just because I'm not a fan of big maps
TheGeneral (10/30/2005 08:19pm | Edited: 10/30/2005 08:20pm):
It's a 9 no doubt. Like the ideas of making the sea lanes wider. Maybe you could add a missle
silo in the secluded areas of the map. Pipes would be cool too.

He who stands on toilet high on pot. So says the wise Monkey of Adrian.
thedudewhoishere (12/03/2005 04:41pm):
I love this map as much as my body! It's so fun, but sea units can't move well. The factories
near the water should be replaced with seaports. And the seaports should be replaced
with water so sea units would have more mobility. 8/10
Patashu (03/02/2006 11:14pm):
It's such a huge pity you can't extend the border outward by one tile and add some more sea.
saintjimmyisgod9 (04/22/2006 12:42pm):
I havent played this yet, but you might want to be careful about inf/ mech flooding. If you
only create an inf on all of teh bases you have on the rings not possessing your hq, then
you might b able to do a semi- effective flood, or one that at least creates a meatshield while
you take over your own island.
Kalanco (07/09/2006 06:25pm):
This map > me. I give it an 8.
cheerios887 (06/02/2007 02:24pm):
lets start bitches
FunkyChunk (08/14/2007 03:46am):
[http://awbw.amarriner.com/prevmaps.php?maps_id=27490]

I made an exact copy of this map, except with a sea border around it all. Distraction + 1!

Madd Maxx (11/13/2012 08:21pm):
a classic. 10/10



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