Creator: Hanzhe^4 || First Published: 05/07/2017 || Players: 2 || Size: 27x27
| Categories: B-Rank, Base Light, Standard | ||
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| Comments: |
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Hanzhe^4 (05/07/2017 08:17pm | Edited: 05/09/2017 09:05pm):
Medic oo00 D2D Footsoldiers gain +1 HP on cities in the reparing process. (No extra funds decrese) APCs can repair footsoldiers by +1 HP. (Manually, Funds needed) Power - Refreshment All footsoldiers gain +4 HP. Superpower - Enhancement All foot-soldiers gain +4 HP, +20%/+20% and +2 movement power. On the next turn, all foot-soldiers recieve -1 movement power. Edited it but still kept the part about being a 'Medic' :) |
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shen150 (05/08/2017 09:41pm | Edited: 05/08/2017 10:08pm):
I`ll compare this guy to Andy as he is an average powered CO. I think the D2D should also include a +1 health repaired for all non foot units, but you need to pay for it. This custom CO has little power a little too powerful. Compared to Andy, his power gets double the effect for no extra cost. The super power to me, has no incentive to use over the little power unless you really need the +2 movement now. I don`t see the need to have debuffs to your troops for the turn after the SCOP. You waited the extra time to get the super over using the little power, you should get rewarded. I would make his little power heal 4 foot soldier health for 2 stars. Andy has the ability to heal all unit types for 2 health for 3 stars. He can repair more money value for less. The CCO (Custom CO) with the current stats repairs less value for the same amount of energy. The super have no debuffs on the next turn as you waited the extra time for the super power instead of using the little power. The power should grant +20% offense and defense as NOBODY should have a SCOP grants the same amount of power as Kanbei`s Samurai Spirit. I would drop the cost of the power to 5 stars. The +2 foot soldier movement is huge as demonstrated by Ms. Mech spam best spam, Sami of Orange Star. Here`s my version of this CCO Day 2 Day +1 health repaired per day on properties for foot soldiers for free. +1 health repaired per day on properties for all non foot soldiers. Repaired must be paid for. +APCs now have a repair option similar to black boats, but restricted to foot soldiers. Repairs must be paid for. CO Power bar xxXXX Little Power +Heal 4 health to all of your foot soldiers. Super Power +Heal 4 health to all of your foot soldiers. +2 movement to all foot soldiers. +20% offense and defense to all of your foot soldiers. This guy is oriented toward foot soldier spam, but Sami still wins with all the mech spam and how much more she gets out of them than this guy. Obviously these are opinions and no CO will truly be balanced without being tested first. |
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a9977321 (05/09/2017 09:38am):
My opinion on CO balance: Rather than try to make a balanced CO, we should try to put the custom COs in the right position. |
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Hanzhe^4 (05/09/2017 08:51pm):
x) I did intended to make him week, mostly because there's already Andy, who already repairs units and gains movement power and atk/def+. Anyways, I'll update it to be slightly different to be at least at Andy's level. |
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