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Comments: |
Hanzhe_x5 (05/21/2017 01:07pm | Edited: 05/21/2017 01:27pm):
Another boring map. Reinforced Archer $3000 Unit type: land, infantry Attack type: Indirect, able to attack after moving. Attack range: 2-2 Ammo: 9 Movement power: 3 Movement type: infantry Fuel: 99 Attack Power: 80% as of infantry. Defense Power: Same as of infantry. Can capture properties; capture power: 10. Can be loaded into b-boats. |
Hanzhe_x5 (05/21/2017 01:21pm):
Robin Hood oo000 D2D Footsoldiers have +10%/+0% in forests. Reinforced Archers have +20% attack. Power - Swift Strike Reinforced Archers have +1 mov. power and +20% attack. Superpower - Thief's Code Your enemy recieves -x funds, where x = your enemy's income * 0.5. - Your units recieves +3/+0% for every $-1000 your enemy recieves. |
Xmo5 (05/22/2017 12:43pm):
Oo-de-lally! |
Everdan (08/19/2017 06:53am):
I'm sad I missed this. Definitely has league potential. |
Hanzhe^4 (08/22/2017 08:19pm):
(Yay!) I barely look at my old maps x) |
Hanzhe^4 (08/22/2017 08:24pm):
But eh. Some areas can be improved (not gonna, because I'm lazy) and be more interesting rather than just a bunch of open paths. The close-to-center bases have a few interesting options, but it's still straight forward old top to bottom flow. |
walkerboh01 (12/07/2017 03:25am):
This would be more balanced if the central base were the neutral base rather than the piped base. |
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