Creator: Chiku || First Published: 06/18/2017 || Players: 3 || Size: 40x40
Categories: None
Rating: 0 in 0 ratings
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Comments:
Chiku (06/18/2017 04:34pm | Edited: 06/19/2017 02:28am):
I NEVER TRIED THIS BEFORE AND I HAVE NO IDEA IF THIS EVEN WORKS LOL
Have I played poker before? Yes. Is this game like poker? Barely.

This isn't even real poker. For that I would need to control four different color units to
create something that is equivalent to playing cards.
That's like... 4 different alt accounts. Also, there would have to be a way
for players to bet on their cities.

There's a bug that won't let me place tiles on the bottom on the map,
which is why the bottom is just sea tiles.

Also, pre-deployed units disappear every time I update the map. It's very frustrating.
I have to keep placing units again and sometimes I forget to place units and
have to start all over again.

I may have to re-create this game on a smaller map.
___HOW TO PLAY___
There currently is no betting system as I have run out of space on the map
to make one.
Only I can be OS.

__Table of Contents:
1. Interface.
2. List of Possible "Cards" (units)
3. Poker Hands and $ Rewards
4. Phases.
5. Win Condition.
6. Bans and Rules.
7. Acknowledgements.

___1. Interface:
BM panel is on the right
GE panel is on the left.

Checkered Mountain: Poker Hand.
Found on left and right side.This is where units randomly spawn and act as "poker cards."
You will always see one unit per column.

Mech Mountain: Card Selector.
Move your mech on the empty nuke tile to select which unit to discard.
I will replace it with a new random unit. Found on top left and top right side.

Checkered Forest: Currency Generator.
(middle left, middle right) This is where you capture cities.
The cities are blocked and will open depending on your poker hand.
You will NEED infantry to capture these cities.

Center: Battlefield.
This is where the battle takes place. It has 3 bases and 4 cities. You can get more
cities from the currency generator.

___2. List of Possible "Cards" (units)
I use a program to print 5 random units and then I manually spawn them in game
as OS.
These are like cards, but without a suit.

Infantry, Mech, Recon, APC, T-Copter, Tank, Anti-Air, B-Copter, Missile, Rocket,
Md Tank, Cruiser, Sub, Fighter, Neo, Bomber, Stealth, Battleship, Mega Tank, Carrier,



___3. Poker Hands and $ Rewards
Some of these hands are exclusive to this game. They do not exist in real poker games.

Five-Flush: $ 30 cities
1 Infantry-like, 1 Wheeled Unit, 1 Tread Unit, 1 Flying Unit, 1 Sea Unit.

5 of a kind $ 20 cities
4 of a kind $ 10 cities
House: $ 8 cities
Flush: $ 5 cities
5 walking units.
5 wheeled units.
5 sea units.
5 flying units.
5 treads.

3 of a kind $ 4 cities
2 pair $ 2 cities
1 pair $ 1 city

Anything else $ 0 cities.
(Any hand not mentioned here is not implemented in the game yet. I'm still
figuring this out.)

___4. Phases.

Day 1, Selection Phase: You are dealt 5 units. Use the mechs to select which
unit to discard.
Day 2, Currency Phase: Discarded units are replaced. Cities are open in the
currency generator depending on your hand. Use the infantry to capture the
cities.
Day 3, ~Currency Phase.~
Day 4, Purging Phase: Your cities are taken away depending on your hand.
Day 5, ~Purging Phase.~
Day 6, ~Repeat Day 1.~

___5. Winning condition.

Defeat each other on the battlefield.

___6. Bans and Rules:

CO Bans: Hachi, Drake, Sturm, Hawke, Von Bolt.
Unit Bans:

Capture: 10
Funds: 500

___7. Acknowledgements

Yes I understand it's a bit complicated. One of my concerns is that few
people will understand how to play it, since it's not even real poker.
Another concern is that the rewards are not in proportion to the ratio
of recieving certain hands.
I will figure out how to make this work in the future.
Not later,
Not soon enough unfortunatley.
Feel free to contribute.

____Notes:

2 Infantry
3 Veh
4 Sea
5 Air
6 Tank
20 unique units in total
There is no frequency. The same unit may appear 5 times.
Hanzhe^4 (06/18/2017 11:42pm):
....Or we could play text poker :P.

Kewl idea though. I'm looking forward to see the final version in action.
Chiku (06/19/2017 12:17am | Edited: 06/19/2017 02:39am):
I wonder how quickly one game would end from starting with 6 owned properties
Chiku (06/19/2017 12:41am | Edited: 06/19/2017 02:35am):
double post oops
a9977321 (06/19/2017 03:58am):
You know,BM and GE start with 9 properties.
Also, OS start with a lot more.
Solution: Use the days limit and let OS resign before the result.
Chiku (06/19/2017 07:28am | Edited: 06/19/2017 07:29am):
Well yeah. BM and GE fight each other in the center while I
do work outside.

How long should I make the days limit?
a9977321 (06/19/2017 07:44am):
30? How do you like it?
Chiku (06/19/2017 10:19am | Edited: 06/19/2017 10:19am):
sounds good. OS resign on 25

Chiku (06/20/2017 08:19am | Edited: 06/20/2017 08:20am):
https://pastebin.com/sEp84YHC

This is what I use to determine what units you get.



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