Creator: the-map-making-shadow || First Published: 06/22/2017 || Players: 2 || Size: 20x20
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| Comments: |
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the-map-making-shadow (06/22/2017 12:12pm):
I have been cheated on. You dammed cheater!! I would kill you if I get the chance too. I made this map to test and inform you about a bug. Not everyone might know, but cruisers can carry copters. There seems to be a bug with loaded carriers and cruisers in fog of war. Sometimes they are visible when the should be hidden. I did a test and I a few loaded units were visible, while others weren't . There seems to be no problem with unloaded units. Does anyone knew this bug before or how long it has been there? I experienced this bug for the first time a few days[in RT ;)] ago. |
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the-map-making-shadow (06/22/2017 12:16pm):
It's not my fault that you were on the recieving part during last game! http://www.awbw.amarriner.com/gamescurrent.php?maps_id=71185 Seems like you can't properly accept a loss! Soo noobish, so childish. I should no longer waste my time upon you. Adieu(if you make it there) and have a nice live. |
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Hanzhe^4 (06/22/2017 02:52pm):
Surprise, another bug. |
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IPS (06/23/2017 11:41pm):
in fog of war, an enemy T-Copter spoted in the same wood than a wounded tank of mine was in... YUP, 2 units enemy themselves in the same tile !! ROLFMAO |
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the-deadly-shadow (08/04/2017 07:54am | Edited: 08/04/2017 08:18am):
I would like to make a list of bugs here. If you know some more bugs, please post them here. Here are some 'bugs' that affect gameplay and come to my mind: - Sturms (S)COP is actually a range 2 missile instead of rang 3 (Similar to Rachel's missiles) - Allies might place units on tiles with diven/hidden subs/stealths, gives 2 units on 1 tile. - COPing cost more charge than the indicated number of bars suggest. - Pipes light up in Fog of War. - Cruisers/carriers 'hidden' in reefs might be seen if air units are loaded on them in fog of war. - Second-CO bar in tag games does not work properly, it might sometimes even 'suddenly' decrease. - If you use your COP and tag afterwards you might not charge your CO bars when attacked before your new turn. (for these last two points see the game http://awbw.amarriner.com/game.php?games_id=249316) 'Lesser bugs' (Those who agree somewhat with AWBW-gameplay) - Transport units can move after unloading units, if they did not move\repair\attack earlier on the same turn. Furthermore Transport units can always unload their units, if they are in appropriate position.(Which is something they couldn't do in the original game) - Ghost units - Black Tiles 'Non-gameplay' bugs (bug that don't allow units to do things they normally could (not) do): -Boot/AET and Leagues do not work properly -Damage calculator has some problems when calculating attacks on Sonja's units, There are also problems with Also see http://awbw.wikia.com/wiki/Glitches |
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