Creator: the-map-making-shadow || First Published: 06/22/2017 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
the-map-making-shadow (06/22/2017 12:12pm):
I have been cheated on. You dammed cheater!! I would kill you if I get the chance too.

I made this map to test and inform you about a bug. Not everyone might know, but cruisers
can carry copters. There seems to be a bug with loaded carriers and cruisers in fog of
war. Sometimes they are visible when the should be hidden. I did a test and I a few loaded
units were visible, while others weren't . There seems to be no problem with unloaded units.

Does anyone knew this bug before or how long it has been there? I experienced this bug for
the first time a few days[in RT ;)] ago.
the-map-making-shadow (06/22/2017 12:16pm):
It's not my fault that you were on the recieving part during last game!

http://www.awbw.amarriner.com/gamescurrent.php?maps_id=71185

Seems like you can't properly accept a loss! Soo noobish, so childish. I should no longer
waste my time upon you. Adieu(if you make it there) and have a nice live.
Hanzhe^4 (06/22/2017 02:52pm):
Surprise, another bug.
IPS (06/23/2017 11:41pm):
in fog of war, an enemy T-Copter spoted in the same wood than a wounded tank of mine was
in... YUP, 2 units enemy themselves in the same tile !! ROLFMAO
the-deadly-shadow (08/04/2017 07:54am | Edited: 08/04/2017 08:18am):
I would like to make a list of bugs here. If you know some more bugs, please post them
here. Here are some 'bugs' that affect gameplay and come to my mind:

- Sturms (S)COP is actually a range 2 missile instead of rang 3 (Similar to Rachel's missiles)
- Allies might place units on tiles with diven/hidden subs/stealths, gives 2 units on 1 tile.
- COPing cost more charge than the indicated number of bars suggest.
- Pipes light up in Fog of War.
- Cruisers/carriers 'hidden' in reefs might be seen if air units are loaded on them in
fog of war.
- Second-CO bar in tag games does not work properly, it might sometimes even 'suddenly'
decrease.
- If you use your COP and tag afterwards you might not charge your CO bars when attacked
before your new turn. (for these last two points see the game
http://awbw.amarriner.com/game.php?games_id=249316)

'Lesser bugs' (Those who agree somewhat with AWBW-gameplay)
- Transport units can move after unloading units, if they did not move\repair\attack
earlier on the same turn. Furthermore Transport units can always unload their units, if
they are in appropriate position.(Which is something they couldn't do in the original game)
- Ghost units
- Black Tiles

'Non-gameplay' bugs (bug that don't allow units to do things they normally could (not) do):
-Boot/AET and Leagues do not work properly
-Damage calculator has some problems when calculating attacks on Sonja's units, There are
also problems with

Also see http://awbw.wikia.com/wiki/Glitches



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