Creator: Hanzhe^4 || First Published: 07/07/2017 || Players: 7 || Size: 37x36
Categories: None
Rating: 0 in 0 ratings
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Comments:
Hanzhe^4 (07/07/2017 11:34pm):
Okay this IS the 20th map on this account. I think.

Pacem
ooo000000

No backstory here.

D2D
All friendly units gain +20% defense when defending. (On your enemy's turn)
All friendly units gain -20% attacks when attacking. (On your turn)

Power - Castle
Friendly units who have not attacked this turn gain +100%/-100%.

Super Power - King's Hold
Friendly units gain +10%/+10% for every CO power that you've used this game.

The COP is pretty much just for blocking/capturing stuffs while preparing for SCOP.
Hanzhe^4 (07/07/2017 11:53pm):
And in case you want a bit of map description:


Abviously, this is a map.
A playable map.
Absolutely fine for FFA, team play, or 1 v 6 if you really want to.
And no, I'm not gonna rhyme about this cuz I CANt.
Also OK in fog, rain and snow too.
Annoying COs like Hawke and Kindle should be banned.
Alliances and other diplomacy stuffs should help with the balance.
At last, there's no lab or airports so no need to glance.
Tmi489 (07/08/2017 01:41am):
For the COP its def/attack right? Does it work on teamed units?
Hanzhe^4 (07/08/2017 09:21am):
Yep.
I usually call the player's units as "friendly units". Tho it would be interesting to see COs with team powers.

Artamiel (07/09/2017 04:21am):
Team atk -20...
So if we see 5 Pacem in one team...

Seems a bit narrow for JS
Meta Rexy (08/11/2018 02:31pm):
Does jade really need three bases?

Some countries have more bases than others and with diplomacy
can use their stronger starting positions to bully neighbours



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