Creator: Battle_Copter || First Published: 08/02/2017 || Players: 2 || Size: 20x20



































































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Comments: |
Rush_FTK (08/02/2017 10:46am | Edited: 08/02/2017 11:13am):
everdan's "inbalance" map, nice example to important area terrain design,and "decoration area" design exist river show water theme,which suit for CI,same as plant shows. 8/10 [Edit] I thought you miss river on purpose,but it semmed i wrong. [Edit2] Well design of the second tower, which can break "balance" (inf-floods,machine's behind). but i'd fear that the map is a little narrow (though may path to fight.).maybe 2 Bases + 2 Airport is better? idk. |
Battle_Copter (08/02/2017 10:46am | Edited: 08/02/2017 10:48am):
This map is inspired by Rainy, Blood On My Hands, and Guardians. |
Xaif (08/15/2021 06:58pm):
Well designed map and varied terrain allow multiple different fronts. Main nitpick are the towers in the corners as they are pointless. As an example, a single artillery takes 3 days to destroy a pipe seam (40 damage per day) meaning it will take 12 days to destroy the pipes to access the tower. Given you're unlikely to have the funds to realistically divert for this until at least Day 6 or even more, you're not to going to have captured the tower until Day 20 or something. By this time the match will be decided, and as you diverted 6000G to break through the pipes, chances are you are the losing army. If you divert funds for 2 artillery and cut down 12 days to something like 6 or 7, you're going to be lacking so many forces from the main fronts that you will probably end up losing quicker. I'd advise removing 2 of the pipe seams and leaving 2 to be destroyed. |
Tmi489 (10/27/2021 02:12pm):
The towers demonstrate that this is nevereverland - namely, you never ever are getting the tower |
Z3K3 (02/17/2023 01:22pm):
Like everything except for the HQ adjacent comm towers |
ViridisViperz (09/20/2023 02:04am):
Shoal locking is NPC behavior. "I hate naval therefore nobody can build naval!" |
Pixel-Zero (01/25/2024 04:04pm):
Whoever builds the first copter seems to have a significant advantage to control where the fighting occurs and where funds are spent before just switching sides to pick off where AA can't reach. |
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