Creator: Viix || First Published: 08/13/2017 || Players: 2 || Size: 30x30
Categories: None
Rating: 4.75 in 4 ratings
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Comments:
the-deadly-shadow (08/13/2017 08:09am | Edited: 08/14/2017 10:43am):
I don't think this is perfectly ballanced

In short:
- OS can use his FTA to take a strategical position at day 1.
- Your FTA counter is not sufficient.
- The isles in the north, the single northern port and the river cause an asymmetry


First of all, OS can strike the tank on day 1, while OS can retreat his own tank.

Since there is only one port on the north side. The player who controls that port has a
tactical advantage, which makes a good FTA counter even more important. Controlling the
port in the north is so importants since those two island in the north don't have an
(air)port on their own, which allows the player with the northern port to get
reinforcements from the isles easier. Right now OS can cut of the only land access to the
northern port at day 1.

The starting income is 13k. What players normally do to counter FTA is giving player the
second player something which is worth 1/2 of what OS would produce at day 1. However
since OS produces probably 1 copter and 3 infantry at day 1, it will be hard to split it
in 1/2.

As far as I know, these are issues which can't be easily resolved.
Viix (08/14/2017 12:11pm):
Thank you a lot for your comment !
This will realy help me in my next maps !

I think that if you play with the fog of war there is not this problem with the tank, but yeah i didn't though
about the little problem with the port !

This map was designed for days of ruin and in it there are "provisonial ports" that allow you only to repair
and refuel i think they should made a building like this in this game too
MorganLeah (08/14/2017 01:27pm | Edited: 08/14/2017 01:27pm):
AWBW does have a glitch/exploit where if you place a unit of a country not on the map on a space, the unit
doesn't spawn in the game but the square it's on can't have units built on it or dropped off from transporters
onto it. These are known as "ghost units" and you can simulate those ports pretty well by putting a ghost unit
on a port.
LouisStarsky (08/14/2017 08:00pm):
Symmetrical, but the west seaport has zero utility compared to the north. More emphasis on southern objectives
would make the map interesting and less futile for Orange Star. Also, they close-knit pre-deployed units do very
little to make the experience anything but tedious.



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