Creator: Xmö5 || First Published: 08/18/2017 || Players: 2 || Size: 23x17



























































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Comments: |
Xmo5 (08/18/2017 11:40am | Edited: 08/18/2017 11:57am):
I think this one has a lot more potential than I'm getting out of it, but I'll publish it for now and see what people think. (Read: Crowdsource my ideas) Edit: I'm considering adding a second airport closer to the HQ, but potentially locking it behind a pipe seam. Haven't really thought out the specifics, but I have things to do at the moment and I don't want to forget that line of thinking. |
Xmö5 (08/21/2017 12:53pm):
Test game definitely had some problems with HQ vulnerability and with a standoffish early mid-game, along with a very linear capture phase for the lone base side. The center was also underused. As a result, I expanded the path into the center slightly and also added a bridge near the port to hopefully make reinforcing the lone base side easier. I also revamped the top left and bottom right quadrants to make the fronts (hopefully) develop better and make the capture phase for the lone base side less linear, including adding a second airport behind a pipe seam like I had considered... we'll see how it plays out with the changes. |
Xmo5 (08/27/2017 12:33pm):
Made a few more edits to the fronts and added some pipes to keep the airports from having too much power in the center. Moved to A Rank for now and may revisit later. |
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