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| Comments: |
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Hanzhe_x5 (09/10/2017 09:47pm):
Galatea oo000 D2D At the end of your turn, if any of your units didn't move, it gains +1 HP. Power - Glass Masking The first 10% (1HP) of damage dealt to your units is canceled. Super Power - Sculpturra Enemy units' fuel reduces by half. Enemy units have -1 movement (min:1) until your power ends. |
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Hanzhe_x5 (09/10/2017 09:52pm):
I really don't know whether it's too chocky or whatblahs, so I guess it's 2-Towers for now. Ban Javier & Sturm, possibly Lash. |
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Hanzhe^4 (09/10/2017 10:22pm | Edited: 09/10/2017 10:41pm):
And welp, I tried. I still can't make better, more creative maps than the first few maps I made. Apparently my skills are getting worse. .-. *took a look at a bunch of my old maps* what the kale why do I make my maps SO MESSY and how did I find the time to make 25x25+ maps back then? What how...why...when did I start to make 20x20 stuffs that look like they were randomly generated? WHHHHHHHHHAT HAAAAAAPENED? |
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a9977321 (09/11/2017 06:06am):
Though unfriendly to direct units in the side, the centre is a great playground for air force. It will be not that easy to counter bcopters with AAs cost-efficiently in early game. Sami and Drake did have their transport advantage in this map, but the advantage is fairly acceptable. Good job! |
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gamer2002 (05/04/2023 05:40pm):
Choke-points everywhere, but the map is a web of small pockets with at least two ways out. 2 comm towers for the player allow for easier wall breaks. Free lander and a forced transport copter also make things more dynamic. I liked playing this one, felt not like a battle, but like an entire big war spanning across multiple diverse areas. |
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