Creator: Hanzhe_x5 || First Published: 10/15/2017 || Players: 2 || Size: 23x23































































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Comments: |
Hanzhe_x5 (10/15/2017 04:57pm):
A basic idea where having a lab closer to the enemy encourages the player to capture labs. |
Hanzhe^4 (10/15/2017 07:44pm):
Oh and does lacking a HQ changes the FTA at all? |
a9977321 (10/15/2017 11:46pm):
You need a predeployed city to have a normal FTA counter. |
Hanzhe^4 (10/16/2017 08:30pm):
Got it. |
the-deadly-shadow (10/18/2017 07:48am | Edited: 10/18/2017 04:18pm):
I think this is a good map. Well done, you should try more often. You might want to add properties in the corners of the map, they are quite empty. |
EZ (04/30/2018 08:04am):
I just finished a match on this map and it really wasn't bad (quite the opposite tbh), but it did give me a certain feeling of emptyness in the middle. I think the spacing between cities is a little bit too high. And on top of that there are 2 labs in places where you would normally have cities. The map is also relatively big too. But it was still enjoyable and the APC/THeli idea works well too :) |
Kantbei (11/26/2021 08:58am):
If P1 does not send their first inf to capture a neutral lab in the center, they actaully just straight up lose the game. P2 will just send their starting inf straight at their one lab, and it's impossible to interrupt or to cap a lab in time to stop it. |
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