Creator: Alfonse || First Published: 10/28/2017 || Players: 4 || Size: 35x24
Categories: None
Rating: 5.50 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
dudeman33 (10/29/2017 11:55am):
Ge And Yc still have an advantage because of their airports near the middle
Alfonse (10/29/2017 04:28pm):
Well, this is intended to be a team game, OS + YC vs BM + GE
Shadow Star (10/29/2017 05:38pm):
Don't listen to dudeman, he doesn't know how to make balanced maps. I'd suggest a few forests by the shoal
bridges, not a lot, just a few. I notice that YC and GE have 3 bases, 2 airports, and one port, and roughly 10
cities. Whereas OS and BM come with 3 bases, 1 port, 1 airport, and roughly 11 cities. With it designed to be a
team game, I'm not sure having it be a top vs bottom is the way to go. it may play better if they were opposite
corners. the base placement for ge and yc look more set back, which may become an issue for defending
against their widest front.

Not that it will make much of a difference, but a few shoals on the outside, and a few reefs to break up the
ocean would be a beneficial aesthetic.
Alfonse (10/30/2017 01:35am):
Tank you



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.