Creator: MaximumKek || First Published: 11/19/2017 || Players: 2 || Size: 25x25
Categories: C-Rank, Mixed Base, Standard
Rating: 0 in 0 ratings
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Comments:
Headphone (11/19/2017 09:14pm):
This map has some potential. I like the overall layout of the map, but I think the fronts
are too narrow for a 4 base layout. I also think you're planning on the lone north and
south bases being able to hold their own. They won't. Try and embrace this and it'll make
an interesting map.
walkerboh01 (11/19/2017 10:34pm):
You also need to remove the YC infantry for the FTA counter to be appropriate.
MaximumKek (11/20/2017 07:01pm):
Shoot, I forgot about the YC infantry - I'll get rid of that. I'll tweak the terrain a bit more as well, thanks for the
feedback!
MaximumKek (11/21/2017 03:04am | Edited: 11/21/2017 10:30am):
Some edits made:

- Bases reduced from 8 to 6, with all of them pre-owned.
- Added a few more properties and roads/mountains/woods, for terrain variety.
- Some more pipes to wall off the northern/southern bases somewhat.

Still not sure how I feel about the com towers or the center, but it looks alright to me. Maybe I should
landbridge the towers... hmm.
Headphone (11/21/2017 02:20pm):
The pipe additions were a solid choice. Also, the comtowers make t-
copters an interesting decision for players, I'd keep them. The 4 cities
in the center might be a cause for concern, but I think retooling the
city cluster in the east and west is a more pressing issue.
MaximumKek (11/21/2017 09:40pm):
Edited! Changelog 2:

- Removed the pre-owned RF city, I might put another one down if I feel it's necessary.
- As suggested, reworked the side property groups - there's one or two properties less, but it's distributed
somewhat more evenly
- Center has been completely changed, it's now possible for the pre-placed landers and Black Boats to reach
it; and there's also 2 cities moved from outside the pipes to inside in order to make it more compelling to take
the center
- Corner pipes are now a little more interesting to look at but they still restrict roughly the same area
- Prevented Reaper from Shadow Stepping into unintended locations - oh wait, wrong game
MaximumKek (04/23/2019 01:28am):
Edited after coming back from hiatus. Changelog 3:

- Replaced the inner coastal cities with ghost-ports. This allows the landers and black boats to refuel if APCs aren't around.
- Adjusted lab locations. The west/east labs were swapped with the edge cities.
- Retracted the mountains in the northeast/southwest as well as the northern and southern pipes to make it more open. The
vertical pipe strips are still there to create a choke, though.
- Tweaked com tower islands slightly - now the tower itself isn't wedged in the corner.



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