Creator: MaximumKek || First Published: 11/19/2017 || Players: 2 || Size: 25x25
| Categories: C-Rank, Mixed Base, Standard | ||
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| Comments: |
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Headphone (11/19/2017 09:14pm):
This map has some potential. I like the overall layout of the map, but I think the fronts are too narrow for a 4 base layout. I also think you're planning on the lone north and south bases being able to hold their own. They won't. Try and embrace this and it'll make an interesting map. |
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walkerboh01 (11/19/2017 10:34pm):
You also need to remove the YC infantry for the FTA counter to be appropriate. |
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MaximumKek (11/20/2017 07:01pm):
Shoot, I forgot about the YC infantry - I'll get rid of that. I'll tweak the terrain a bit more as well, thanks for the feedback! |
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MaximumKek (11/21/2017 03:04am | Edited: 11/21/2017 10:30am):
Some edits made: - Bases reduced from 8 to 6, with all of them pre-owned. - Added a few more properties and roads/mountains/woods, for terrain variety. - Some more pipes to wall off the northern/southern bases somewhat. Still not sure how I feel about the com towers or the center, but it looks alright to me. Maybe I should landbridge the towers... hmm. |
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Headphone (11/21/2017 02:20pm):
The pipe additions were a solid choice. Also, the comtowers make t- copters an interesting decision for players, I'd keep them. The 4 cities in the center might be a cause for concern, but I think retooling the city cluster in the east and west is a more pressing issue. |
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MaximumKek (11/21/2017 09:40pm):
Edited! Changelog 2: - Removed the pre-owned RF city, I might put another one down if I feel it's necessary. - As suggested, reworked the side property groups - there's one or two properties less, but it's distributed somewhat more evenly - Center has been completely changed, it's now possible for the pre-placed landers and Black Boats to reach it; and there's also 2 cities moved from outside the pipes to inside in order to make it more compelling to take the center - Corner pipes are now a little more interesting to look at but they still restrict roughly the same area - Prevented Reaper from Shadow Stepping into unintended locations - oh wait, wrong game |
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MaximumKek (04/23/2019 01:28am):
Edited after coming back from hiatus. Changelog 3: - Replaced the inner coastal cities with ghost-ports. This allows the landers and black boats to refuel if APCs aren't around. - Adjusted lab locations. The west/east labs were swapped with the edge cities. - Retracted the mountains in the northeast/southwest as well as the northern and southern pipes to make it more open. The vertical pipe strips are still there to create a choke, though. - Tweaked com tower islands slightly - now the tower itself isn't wedged in the corner. |
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