Creator: ichbinsehselber || First Published: 11/20/2017 || Players: 2 || Size: 18x16
Categories: C-Rank, Base Light, Standard
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
walkerboh01 (11/20/2017 10:12pm):
The biggest issue I see is how condensed the battle fronts are. I predict that you will see almost no action in the
NE and SW corners, and all of the fighting will be crammed in between the two central shoaled sections. If you
close AB's eastern base's access to the center, and forced it to divert to the north of the map, that would be a big
improvement.

The airport position is also problematic because it can easily get to the front before the opponent has a chance to
counter with an AA. This means that the opponent must preemptively counter with an AA, which can lead to
positional loss in the capture phase. I would move it back at least 2 turns from the front.
ichbinsehselber (11/20/2017 10:39pm):
Update: moved the airport and made a connection to the (former) peninsula. So there should
now be 3 potential fronts
walkerboh01 (11/21/2017 02:01am):
I would still wall off direct access for the eastern base to approach the front. It's natural for units to move along the
route of least distance when heading to the fronts, so even with the path opened up to the north you will not see a
true front there.

If you move the eastern base to the little area with the mountain and city, that would be better for sure.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.