Creator: ichbinsehselber || First Published: 11/20/2017 || Players: 2 || Size: 18x16
| Categories: C-Rank, Base Light, Standard | ||
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| Comments: |
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walkerboh01 (11/20/2017 10:12pm):
The biggest issue I see is how condensed the battle fronts are. I predict that you will see almost no action in the NE and SW corners, and all of the fighting will be crammed in between the two central shoaled sections. If you close AB's eastern base's access to the center, and forced it to divert to the north of the map, that would be a big improvement. The airport position is also problematic because it can easily get to the front before the opponent has a chance to counter with an AA. This means that the opponent must preemptively counter with an AA, which can lead to positional loss in the capture phase. I would move it back at least 2 turns from the front. |
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ichbinsehselber (11/20/2017 10:39pm):
Update: moved the airport and made a connection to the (former) peninsula. So there should now be 3 potential fronts |
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walkerboh01 (11/21/2017 02:01am):
I would still wall off direct access for the eastern base to approach the front. It's natural for units to move along the route of least distance when heading to the fronts, so even with the path opened up to the north you will not see a true front there. If you move the eastern base to the little area with the mountain and city, that would be better for sure. |
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