Creator: Walker Boh || First Published: 11/24/2017 || Players: 2 || Size: 19x25





















































Categories: B-Rank, Fog of War | ||
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Comments: |
walkerboh01 (11/24/2017 07:17am | Edited: 11/24/2017 07:18am):
This is a remodel of Volcove's map, Illumination: http://awbw.amarriner.com/prevmaps.php?maps_id=38320 The original map had a cool concept, but had several problems that led to a high propensity for stalemates and generally subpar gameplay. This version has (I think) fixed most of those flaws while preserving the original concept. Some notable changes include: - Repositioning of the starting bases to mitigate FTA concerns with uneven fronts and allow for longer distances from the fronts to the bases. - Switching the sub to be on unfriendly terrain, so that it eventually runs out of fuel and is extinguished. - Widening of the center of the map and reduction of forests, to help prevent stalemates. - Rework of much of the terrain between the bases and the fronts, to allow for more likelihood of skirmishes on the sides of the map, and to force players to make tough decisions about deployment routes. |
a9977321 (11/24/2017 11:42am):
After checking the original I have a feeling that the sub should always remain there to act as a light...... Anyway the change in the position of the lab is really good. Still in the current position a stalemate seemed to be possible as well... |
GorgonSofia (07/14/2021 01:07am):
Word of warning: if you play as Sturm, Von Bolt or Rachel, the enemy submarine WILL attract your CO Power and completely waste it. Hold your power until you destroy the sub, or don't play as them. Alternatively, please ban those COs as a default setting of this map, as it is basically a new player trap. |
Azarel (07/25/2021 11:19am | Edited: 07/25/2021 11:22am):
Personally not much of a fan of the Recon and Sub gimmick, though the added vision does add some positive aspects like intentionally showing/not showing units to trick the opponent. What's especially annoying with the subs is that basically the only way to take them out is by using indirects or bombers cause most units can't attack them and tanks deal minimal damage against them. Worst part of the map is definitely how unless you're Sami with +1 move on transports, Landers are basically useless. Not having 7 move means it takes 2 turns to move lander from the shoal at the commtower to the shoal by the mountain, so besides for taking the properties on the island there's no significant benefit to getting a lander. And it's probably better to just get a Transport Copter anyway. You can get the Airport 1 turn earlier, the copter costs less than half as much as a lander and you get to actually use it other than to akwardly transport some units 1~2 tiles extra every once in a while. I think the tile next to property should also be Shoal instead of Sea so Landers can be utilized even without 7 move. Still, other than the questionable gimmicks and the frustrating uselessness of Landers the map is pretty good so overall it's not a bad map. |
jordanzeeg (07/29/2021 04:56am | Edited: 07/29/2021 04:58am):
If you're new to this map, there's a cheese on the fog version where if your opponent is playing as sami, they can hide their mech/infantry in the forests within 4/5 squares of the lab and wait for their Super power. Against sami regardless of "hehe vision gimmick is funny" you have to prioritize destroying the sub so that you can properly defend your lab. if you don't clear the sub they have vision to clear your defenses for the ambush from the forests. There are other maps that warn about this kind of cheese where you have to put a unit on your hq/lab to defend against sami cheese. This one you cant do that because the sub is owned by them, and they can use the delete unit command to clear the way whenever they so choose. |
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