Creator: Headphone2018 || First Published: 11/28/2017 || Players: 2 || Size: 23x23
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Headphone (11/28/2017 04:26am):
Credit to SmackCakes. Based off of: http://awbw.amarriner.com/prevmaps.php?maps_id=35645 |
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walkerboh01 (11/28/2017 07:22pm):
Shouldn’t the predeployed transports be on the opposite sides? Meaning, PC units blocking the GS base and vice versa? |
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Headphone (11/28/2017 09:08pm):
oh. |
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the-deadly-shadow (02/21/2018 05:05pm):
If you would just move the transports to opposite sides, there is little chance to free them. |
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Meta Rexy (07/26/2018 05:52am):
I didn't realize this at first, but anybody that can break pipe seams with artillery in two hits is much stronger on this map because if their opponent doesn't break out their transports at the same time, they can dominate map control before the other can do anything about it. I found out about this the hard way when my opponent playing Kindle had a full turn's advantage in breaking the pipes before me, and they made life much harder... Lash, Kindle, Grimm, and maybe Jess should have a field day with this. |
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Flooken (10/02/2021 06:31am | Edited: 10/02/2021 06:38am):
Don’t forget Grit Or Kanbei Or Hawke Or Nell Or Jugger Or basically anyone with a day-day firepower increase (Including Jake and Koal) |
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