Creator: Headphone2018 || First Published: 12/06/2017 || Players: 2 || Size: 19x19











































Categories: B-Rank, Mixed Base, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Xmo5 (12/07/2017 10:09am):
I'm not sure I like the close proximity of the bases in the NE and SW. I mean, the chokepoint helps to mitigate that a bit, but I think the capture phase will be uncomfortable, if nothing else. The tower position also feels a bit odd. The counter base would get there first, but I don't know how well they'd ever actually control that area before it gets overtaken again, especially with an enemy airport right there and most infantry from the nearby enemy base going in that direction. It might play out like a nice tower swap mechanic, but I'm not sure that it will be as smooth of a transition as it could be and might happen too early or just turn into an awkwardly contested tower instead. I'd probably have to see a test game. |
Headphone (12/08/2017 06:43pm):
The isolated bases are the main theme of the map. Good calls on the airport and comtowers, I'll try and figure something out. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.