Creator: crazydusty || First Published: 12/24/2017 || Players: 3 || Size: 26x26
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| Comments: |
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crazydusty (12/24/2017 12:34am | Edited: 12/24/2017 12:35am):
These are my ideal map setting if played on this map Starting funds should start at 0. Funds per turn 1000. Ban COs Hachi, Adder, Strum, Von Bolt. Random weather: on or off This map was made to be a FFA My idea behind the map was to try and make each unit type viable and have multiple ways of winning i tried making it were each side will have battles they will have to do on each side and in the middle is were all three will meet. during the battle on the main land the. Players can also try and back caps the outer islands for a boost to there income and maybe get some sea battles happening also. I do see were blue might have a advantage on the outer part of the map do to how the outer islands are kinda even compared to orange and green but they are close to one island all ready so maybe it might help green and orange with the outer sea areas. Not sure on how that area of the map will play out. |
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DibsRazell (10/11/2019 06:20am):
I'm no balance/FTA expert, but I feel BM gets the short end of the stick here, being delayed quite a bit in getting cities compared to the rest because both GE and OS have faster access to safe AND contested cities, OS in particular being able to fully cap a city on the northeast side of the main island before BM can even get in range of them. OS in general is going to be able to be a huge bully to both GE and BM once contested cities come into play, depending on how they decide to divide their units. |
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