


































































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Hanzhe_x5 (12/26/2017 01:27am):
Regina oo00000000 D2D Your units have -10% defenses. Power - Bad Apple Stun an enemy unit. Disable your power. (You can use another COP or SCOP) Super Power - Dark Curse Permanently transform all enemy units into units with costs that's less than and most close to their original cost, and of the same terrain movement (land/air/sea) type, if able. (ex: tank -> artillery, fighter -> B-copter -> T-copter, cruiser -> lander,) |
Headphone (12/26/2017 01:58am):
Who's ranium? also Artillery->APC is a game changer. |
Hanzhe^4 (12/26/2017 02:28am):
Boi it's midnight where I live. But then it's Xmas so it's completely normal. |
DuelStriker (12/28/2017 04:11pm):
I really love the look of this map, but I think 4 bases is too many here. I think it’s already borderline stalemate- ish and having 4 bases makes it worse because the HQ will be pretty hard to attack even with the lander route option. Perhaps take out the neutral base on the HQ side. That custom CO sounds pretty op btw haha |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.