Creator: 7.8/10-ign || First Published: 01/19/2018 || Players: 2 || Size: 21x15
| Categories: B-Rank, Fog of War | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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7.8/10-ign (01/19/2018 11:55am):
F o W |
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walkerboh01 (01/22/2018 02:03am | Edited: 01/22/2018 02:04am):
This is a really cool design. I like the idea of using missiles as both vision and to lock the strong airport. The weak airport covered by the recon feels redundant (I don't know why you'd ever go for that rather than the missile- locked airport), but of course doesn't hurt anything either. I do have a couple concerns about the map though: 1) With only 17k for 3 bases + airport, it seems like there will be an abundance of infantry. Especially because this map will encourage you to build plenty of air units after you clear the missiles. This seems bad in a Fog of War map where stalemates are already more of a concern. I strongly recommend either making the map 2 bases or increasing the funding to 20ish per side. I personally think making it 2 bases would be a better change for gameplay, but it will require a lot more changes than just adding a few cities would. 2) There are some balance issues with your current city distribution. The central preowned base is responsible for the neutral base, most of the neutral cities, and has a lot more immediate funding that it will procure. This gives significant STA to player 2, who can move first on that base. It's really important to make the two bases relatively even in terms of funding procured per turn in the early stages, also taking into account the extra production due to capturing a base. In practice this means that you must redistribute the cities a bit. Please let me know if you have any questions, and feel free to pop into the discord if you want to discuss in more detail. This map has a great concept and there's a lot of potential if you can improve the above issues. |
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