Creator: that_dude || First Published: 02/02/2018 || Players: 6 || Size: 40x40
Categories: None
Rating: 0 in 0 ratings
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Comments:
Shadow Star (02/02/2018 12:11pm):
I suppose now would be a good time to explain this bug that we have with map creation. maps that have an area larger than 1333 tiles, won't load the
rest of the tiles. they just cease to exist. You can fix this by Uploading a map, as long as you don't edit it.

That out of the way, the center is really choked, and island combat usually doesn't work very well unless there's a large island in the middle for land
combat.or very large islands that players start on. It looks like each starting island is going to have 32 property per island, that does equate to 16K
funds,the small islands hold roughly 5 per team, plus a com tower, the outer islands hold 4 per team plus a lab and the middle looks to add 9 more
per team. that's a grand total of 50K funds Per team, plus one com tower. It's, pretty low for any decent naval combat. the Rivers on the edges of
islands are, a strange choice. landers can't land there, and sea units can't pass over it.
The four airports in the middle are very close together, and with the funds the way they are, will pretty much dictate who is going to win. This being
due to the fact that each starting island only has 16 places to land troops, half of which aren't viable as they are behind the islands.

I am curious to know what the intended lab unit is. Judging by the middle island, the teams are. OS and...Teal Galaxy? Green Earth and Black Hole,
Cobalt Ice and Purple Lightning, and... Pink Cosmo and uh.... Grey Sky? If so that means that teams turn order is ABBCCDAD. instead of using
infantry having the turn order be ABCDDCBA would work. This is of course going on the assumption that it's a team game since the back corner
bases are very close to each other.

The entire land battle is going to be extremely choked, most areas are only one, or maybe two tiles wide.
that_dude (02/16/2018 01:38pm):
Thanks for the feed back Shadow Star



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