Creator: Headphone3018 || First Published: 02/20/2018 || Players: 2 || Size: 22x16
Categories: A-Rank, High Funds, Live Play
Rating: 5.67 in 6 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Meta Rexy (10/26/2019 12:29pm):
This is a cool map with plenty of space for both direct and indirect pushes. It plays really well :)
berkuhlee (05/24/2020 11:41pm):
example gamestate at day 24: https://i.imgur.com/bwiwKgB.png
fika monster (02/04/2022 09:11am):
is this a Slay the Spire reference
fika monster (02/04/2022 09:41am):
Sturm should not be tier 2 in this map. His recons can disarm early enemty infantry quickly here, even with the lots of obstacles
bukie (06/28/2022 11:26pm):
I LOVE SLAY THE SPIRE BatChest
likegel (10/01/2023 01:45pm | Edited: 11/27/2023 01:24am):
FTA, one infantry compensation missing

The airport is too close to the controversial city, But eagle said it wasn't a bad thing

edit:
@NyankoGreatWar “Uhh, I mean... This is high funds right?”
So what? P1 not only leads in the number of infantry, but also has opening funds (each side has a factory, which can not only
purchase infantry, but also earn 1000 income)

And, don't ask stupid questions.
NyankoGreatWar (11/19/2023 02:12am):
[quote]FTA, one infantry compensation missing [/quote]

Uhh, I mean... This is high funds right?
shoeLv3 (08/11/2024 01:15am | Edited: 08/11/2024 01:16am):
ilikegel is incorrect regarding the FTA counter being incorrect

1 starting base = +1000 P1 (+2000 P1 turn 1, +0 P2 turn 1, alternates infinitely so average of +1000)
1 starting infantry P1 = +1000 P1
2 starting infantry P2 = +2000 P2
+2000 P1 = +2000 P2



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.