Creator: karavalenge || First Published: 02/21/2018 || Players: 4 || Size: 36x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Xmo5 (02/23/2018 06:22pm):
There isn't even the remotest of chances that AB loses this match. Even if the allied nations capture everything to the left of the pipes, they will still make less combined than AB, and AB starts with all of that income from Day 1. (The single player will also fire their SCOP first, and likely multiple times before they get hit, further allowing them to build momentum against their opponents) Then, to top it off, AB gets a massive predeployed force worth over 550k (compared to the allies getting less than half of that, of which about 20% of which is transports) and amazing defenses, with nearly invulnerable piperunners protected behind a layer of pipes (which can be replenished at 2 per turn, if desired), narrow chokepoints, and beautifully safe sniping positions from all approaches. I'd be surprised if the allies ever progress beyond the bridge. My suggestion in cases like this: 1) Try and keep the single player income slightly below the combined income of the allied players- it should stay this way at every stage of the game to keep the fight reasonably balanced until one side or the other takes an advantage. 2) I recommend drastically reducing the predeployed forces. Advance Wars makes entrenching really, really easy, and a lot of predployed forces for a defending player only exacerbates this. You want players to have a chance to attack and it's hard to attack with a net positive gain when your opponent has a highly engineered wall of predeployeds. 3) Open the map up significantly. Even if you took my advice on the first 2, the layout of this map would still make it impossible for the allies to progress through the killzone chokepoints. Ideally, there should be multiple ways in and at least some of them should be relatively open. The attackers need a weakness to exploit or they'll stall and/or lose. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites