Creator: SuperAnon3MC || First Published: 03/22/2018 || Players: 2 || Size: 31x25
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| Comments: |
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wilkyb (03/23/2018 04:41pm):
just a heads up, if your starting buildings include the regular HQ then the neutral comm lab serves no purpose this is because once a regular HQ is captured then the game is over no matter what neutral labs have been captured to prevent this then you need to replace your starting HQ's with an OS lab and a BM lab, which means that your starting income will be reduced by 1000 per turn (because HQ's provide an income of 1000, and neutral labs do not) |
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SuperAnon3MC (03/23/2018 10:51pm):
It's mainly there for terrain, or if you want to play with Lab Units. Or aesthetics. |
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Shadow Star (03/24/2018 06:14pm):
20 property isn't so bad. 3 bases and an airport eh, that's fine I'd probably want a few more property, but that's just me. I'm liking the way the mountains look. The middle is fairly open. I don't know if I like having the bases set in a way where each base has one of the three lanes. or, have the airport more aligned in a corner to set it's focus on a particular front instead of being in the middle where it has access to help out in any front. But I'm sure you had this in mind for something. |
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JacobP14372 (03/25/2018 06:19pm):
The mountains would force units to the middle, so it would be crowded. The mountains look nice anyways. I think there should be one more neutral airport, just an opinion. |
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