Creator: WalkerHF || First Published: 03/25/2018 || Players: 2 || Size: 20x19















































Categories: B-Rank, High Funds | ||
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Comments: |
WalkerHF (03/25/2018 11:22am | Edited: 03/25/2018 11:22am):
Alternate FTA counter version of Tyrant's Jaw: http://awbw.amarriner.com/prevmaps.php?maps_id=72092 Both based on Mori's original map, Tyrannical Jaw: http://awbw.amarriner.com/prevmaps.php? maps_id=58359 |
心跳 (06/15/2018 01:57am | Edited: 06/15/2018 02:03am):
。。 |
Meta Rexy (07/26/2018 04:13am):
This is a cool map. It looks like the waters prove more annoying than helpful and forces you to push towards the middle, or else your defenses may be split up and unable to cover each other (ESPECIALLY Anti Airs). At the same time it also allows for last ditch defensive battleships to hold a position. But aside from that, it looks tough to regain ground if you lose control of the centre due to the weak terrain and relatively narrow space you have to assemble your forces. |
wangqi520 (03/07/2019 07:04am | Edited: 03/07/2019 07:04am):
nn |
mangs1337 (10/05/2021 02:50pm):
This map is great fun! |
EnVictus (10/14/2022 12:13am):
I really like the map however strum needs to be banned in gl games or the third factory moved 1 square closer to the second one. A recon from player one can guarantee stall the cap of the third factory in the current map. |
COMMANDERWOLF (10/24/2022 08:39pm):
In speaking of last defence for battleships as a resort, it would be nice to have some more reefs instead of sea because a bomber can 1 shot a battleship when it isn't docked in the harbor and 0 defence is really bad. |
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