Creator: JacobP14372 || First Published: 03/25/2018 || Players: 7 || Size: 36x36
| Categories: None | ||
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| Comments: |
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JacobP14372 (03/30/2018 09:45am):
please comment! |
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ActivistVictor (05/03/2018 05:59pm):
Id say add several more cities to capture. A play test is ongoing so not sure yet if this will be an actual problem but Looking at this I feel like the allies will have too low of income, and as cities are few and far between even after capture phase is over it will likely be difficult to afford even low cost units like tanks. Meanwhile black hole has enormous income each turn, so they could essentially bomber spam and put the allies in a tough position of having to save up for anti airs with low income and forgo unit count and infantry to increase income while black hole sneaks a few infantry they saved up for to the center bases and cities in the chaos they create to increase their income Further ore, teal galaxy is especially vulnerable to bomber spam as they have no allies to help them nearby and can only afford an anti air every 3 turns whereas black hole can afford 3 bombers every 4 turns and could likely easily overrun them, and once their income is out of the equation the allies are even at more of a disadvantage tHan hey already are to start |
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Schreck (05/21/2018 05:08am | Edited: 05/21/2018 05:17am):
BH as Sensei destroys this map. The allies need more bases and cities. I also don’t understand the nation clumping while Teal is off in the corner. Everyone should either be in the corner opposite of BH or evenly spread out. |
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JacobP14372 (06/22/2018 08:38pm):
Got it |
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Meta Rexy (08/06/2018 01:36am):
WHERE ARE THE ROADS? HOW CAN KOAL BE BROKEN WITHOUT ROADS? |
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JacobP14372 (08/07/2018 02:22pm):
The map is supposed to be a fortress, so having roads would make attacking it easier. |
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