Creator: Shadow Star || First Published: 07/30/2018 || Players: 2 || Size: 22x20
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| Comments: |
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Shadow Star (04/29/2018 01:45am):
This map came to me when thinking about a map that would be mostly air units, and supplement with mostly Infantry and Mechs. I did place one base that can get vehicles out, but it's behind some forests. the two starting bases are mountain-locked, so you won't get much out of there besides infantry and mechs. both sides get two airports, and I imagine there will be a lot of Battlecopters, and fighters when affordable. Once you capture that neutral base, I suggest starting to build AA. This map took 14 minutes to produce, and I imagine that while it's probably symmetrical it might not necessarily be considered good. especially as it's based on a gimmick concept. |
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a9977321 (04/29/2018 04:03am):
Advice: We need frontal ghost Airports for refueling and repairing, or we have to build bboats. |
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Shadow Star (04/29/2018 01:53pm):
hmm, yeah I think two ghost airports wouldn't be harmful. and I don't know about Black Boats, but, landers might be useful for making an AA. |
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Shadow Star (06/05/2018 03:51pm):
Editted. One base (the forward one) remains locked behind mountains, the further back one has a long forest path hindering non infantry type units by a few days. Port specific one remains open. Added a few more shoals. |
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Meta Rexy (08/14/2018 06:41pm):
This map is pretty interesting. Building a tank can still be worthwhile to chase down AA, but if you plan ahead with mechs and t coptters you should be able to cover it. |
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evmaster1 (01/29/2023 07:16am):
Let me get this straight. You shoal locked the ports... but you put in B-bombs!? Who hurt you? |
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