Creator: BurningStarFour || First Published: 05/12/2018 || Players: 2 || Size: 28x22



















































Categories: B-Rank, Base Light, Standard | ||
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Comments: |
BurningStarFour (05/12/2018 09:11pm | Edited: 05/12/2018 09:13pm):
The idea is to force two beachfront... fronts. Beachfronts? However, there is little terrain defense to be had other than the resorts themselves. I do worry about possible stalemates here, but maybe with some dedication to attaining air and sea indirect support, the tides (badum tch) can be turned. Comments and critiques welcome. While I hope this is an enjoyable, playable map, I have wanted to design something like this for a while. |
walkerboh01 (05/13/2018 12:29pm):
I like the overall layout. Having most of the properties be out of the way of the fronts and concentrated more heavily on the outside should make the capture phase somewhat unique. I would personally move the towers to the mainland (maybe where the labs are?), and add a way for each player to get an airport a bit quicker. That will help prevent stalemates. Because the map is relatively narrow, the biggest concern will be for it to turn into a single front battle, where a wall of units stretches from the top to the bottom. The best ways to prevent this are through contested city positioning and heavy terrain placement. You might consider using heavier terrain near the bases to initially direct units to one front or the other (while leaving the option to have high mobility near the fronts due to the shoals). For city positioning, you'll want to create a situation where one country is able to take a city that will be difficult for them to hold long-term. This generally requires a bit of play-testing to get right. |
BurningStarFour (06/18/2021 12:54pm):
OK - finally getting back around to making some changes based on Walker's feedback. The first major change is the HQ placement taking the spot of the 2nd pre-owned base, and the base being moved out toward the shore. Adjustments to terrain should force units to the shores, but with some commitment, you can send support units around the back of the HQ to the other side. Otherwise, units can more freely move about through the middle of the mainland. The airport has been moved from the corners up to about halfway which makes it a little easier to get to it earlier on. |
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