Creator: the FANG || First Published: 05/18/2018 || Players: 2 || Size: 25x23
Categories: None
Rating: 8.67 in 3 ratings
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Comments:
the FANG (05/18/2018 02:19pm):
Just finished designing this map, I really need to rest my eyes. I referred to the campaign map
"Toy Box", and did some changes for PVP as try my best to keep the chaotic feeling.

The initial idea of this map is to make a base that works temperoray. But it seems impossible
to realize that, so here I made a base just for mech (if piperunner still does its guarding job).
Airport is on a so good position so I placed a Carrier to limit half of its combat radius. Then I
place a B-copter at opposite side to limit the Carrier.
I've tried to create more fighting area, while it's still uncertain if it will get into stalemate easily...

I'll keep improving this map. Any idea or suggestion is welcomed. Hope you like it!


PS: The name "Toy Box" has been used. I'm Angry! □..□
a9977321 (05/20/2018 01:03am):
For temporary base you may refer to the idea of one-way landers.

The map is interesting imo, though I have to say an early tank can counter piperunners
easily.
the FANG (05/20/2018 07:27am):
Nice idea. One-way landers can reach 2units / 3turns at maximum. I'll try this in next map :P

Early tank can counter piperunner, but piperunner can hide behind the mountain too and wait for
reinforcements. That can allow the attacker build several infantries. I think this may make the game
more intense.
a9977321 (05/22/2018 11:23am):
So the early tower exchange is intended? It might give the 1st player with 2 towers some
advantages.
the FANG (05/25/2018 04:11pm):
I will make the middle bases neutral, to delay 2 turns and try avoiding too much conflict there.
Nyvelion (05/31/2018 08:25am):
I always thought that "Toy Box" didn't go far enough in AW2... good looking map.



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