Creator: BurningStarFour || First Published: 05/18/2018 || Players: 2 || Size: 28x24
Categories: None
Rating: 0 in 0 ratings
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Comments:
BurningStarFour (05/18/2018 02:30pm):
Eh. We'll see.
wilkyb (05/19/2018 07:53am):
I've never played a map with naval units, but I've read that they are nearly impossible to balance. But this
map looks pretty cool despite my inexperience
BurningStarFour (05/19/2018 10:44am):
Well, I wanted to find a way around the issues that come with island maps - essentially it seems the biggest
issue is that you have a hard time advancing on an island map. So in this scenario, I made it possible for you
to advance from the beginning to establish a foothold, which makes the naval units more for support than for
attack. If you ignore the sea, your opponent can save up for a carrier to lock your only airport, limiting you to
ground forces. Because of the pipe seams, you will likely have to send air units through the sea to create a
second front against your enemy's foothold making cruisers a necessity. I tried to create lots of needs here. But
we will see. I'm not crazy about the aesthetics on this one and I won't know how my intentions will work until I
play on it.
wilkyb (05/19/2018 06:25pm | Edited: 05/19/2018 06:25pm):
I'll play some games on this map with you. I would like some experience with naval units myself. Maybe I'll
include them in my next map
BurningStarFour (05/24/2021 11:49am):
Changes:
- Adjusted format to mixed base
- Added a land bridge through the middle to give more options for expansion and fighting - eliminates sea unit fighting, and
you can ban b-ships if you want to
- HQs are now more at risk, but completely closed the pipeline separating them from the opposing bases

My biggest concern with the new land bridge is that it won't see much use - the heaviest battling will likely occur at the pipe
seams. But we shall see.



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