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Comments: |
mech2000 (06/09/2018 02:59pm):
16 player maps are now possible OMGPLZ :0 |
Jackie Milton (06/09/2018 03:52pm):
Quikmafs |
Eagle852 (06/10/2018 03:42pm):
Yo, how about making the two sides even? Seems like a huge FTA for the west... |
mech2000 (06/10/2018 03:51pm | Edited: 06/11/2018 06:48am):
West side mechs are 1 spot further back. I think that's the best I could do here, or do you have any better ideas? I am up for suggestions that wouldn't change the country positions (e.g. having ABABABABABABABAB instead of AAAAAAAABBBBBBBB) as I kinda like the simply team order for this rather simple map and it should be kinda funny if 8 enemy players activate their (S)COPs one after another. But I guess having AAAABBBBBBBBAAAA wouldn't have been too bad. Might change it to that. Another idea I think that might work would be turning the first city on the left side to enemy pre-owned. But I am usually not a fan of these as they are ugly from an aesthetics standpoint. Update: Decided that I would give the city style FTA counter a try... on top of the pre- deployed Mechs still slightly in favor for the right side, since the left side would still have a positional advantage by going first on top of having the better funding curve. Should be more fair now! |
shen150 (02/14/2019 09:06pm):
This map ain't big enough for the 16 of us. |
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