Creator: Persephone || First Published: 06/28/2018 || Players: 2 || Size: 20x17

































































































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
WaddleDee (06/28/2018 03:02am):
^.^ |
a9977321 (06/28/2018 04:35am):
What a clump of cities...... |
Meta Rexy (08/05/2018 02:11pm | Edited: 08/05/2018 02:11pm):
Kindle, Lash, and Javier thank you for such a property heavy map. This is an interesting trend I'm seeing of maps with THREE comm towers. I wonder why it's gaining traction? |
Meta Rexy (08/05/2018 02:11pm | Edited: 08/05/2018 02:12pm):
EDIT: I hate double posting by accident. Still, this map looks pretty cool! |
Zeronix (11/07/2018 07:35pm):
Stealths should be banned, they’re too strong. |
ichbinsehselber (11/10/2018 12:15pm):
too much city clumping for my taste. I don't see why others are so fond of this map. (6/10) from me |
Zeronix (06/05/2019 08:06am):
The abundance of cities on this map gives players a lot of opportunity to optimize their capture phase, which is refreshing. Players who make the effort to maximize their efficiency will be greatly rewarded. Additionally, there are a lot of mountains and cities along the fronts, which normally makes maps stalemate, but in this case it works because of the 3 towers. The rivers and mountains split the map into two separate fronts. However, I think the central terraining is a bit off - as it stands, whoever controls the middle can divide the opponent's forces in two. ideally there is a safe route for players to move units between fronts. I suggest removing the mountain 4 south of GS's FTA counter base. |
Rock Golem (07/14/2022 09:19pm):
This is one hell of a Kindle Map. Is she tier 1 yet? |
HACHI22 (02/13/2024 06:38am | Edited: 02/13/2024 06:38am):
This map has TOO MUCH PROPETIES |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.